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Modding Database

Up to date with Steam · checked 31s ago· Viewing build 6742 (Oct 02 2026), not the latest

upgrade_blood_tribute/modifier_blood_tribute

modifier

class modifier_blood_tribute · defined in upgrade_blood_tribute (Blood Tribute) at m_BuffModifier

Deadworks (C#)
pawn.AddModifier("upgrade_blood_tribute/modifier_blood_tribute", new Dictionary<string, float> {
	["BonusFireRate"] = 35f,
	["StatusResistancePercent"] = 35f,
	["HealAmpReceivePenaltyPercent"] = 0f,
	["BonusMoveSpeed"] = 2f,
	["HealAmpRegenPenaltyPercent"] = 0f,
});

Ability values

Read from Blood Tribute's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusFireRateFire Rate35
StatusResistancePercentDebuff Resist35
HealAmpReceivePenaltyPercentIncoming Healing0
BonusMoveSpeedMove Speed2.0m
HealAmpRegenPenaltyPercentIncoming Healing0

VData

_class"modifier_blood_tribute"
m_bIsHiddentrue
m_sExpiredSound"Mods.Weapon.BloodTribute.Deactivate"
_my_subclass_name"modifier_blood_tribute"
m_strParticleEffect"particles/upgrades/blood_tribute_buff.vpcf"
m_sAmbientLoopingSound"Mods.Weapon.BloodTribute.Lp"

History

  1. 6696–6745first dumped