upgrade_cheat_death/modifier_cheat_death_immunity
Cheat Deathmodifierclass modifier_cheat_death_immunity · defined in upgrade_cheat_death (Cheat Death) at m_DeathImmuneModifier
Deadworks (C#)
pawn.AddModifier("upgrade_cheat_death/modifier_cheat_death_immunity", new Dictionary<string, float> {
["DeathImmunityDamageReduction"] = -60f,
["HealAmpReceivePenaltyPercent"] = -60f,
["HealAmpRegenPenaltyPercent"] = -60f,
["BonusMoveSpeed"] = 0f,
});Ability values
Read from Cheat Death's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_cheat_death_immunity" |
| m_bIsHidden | false |
| m_sStartSound | "Mods.Armor.Cheat.Death.Mod.Start" |
| m_BuffParticle | "particles/upgrades/cheat_death_buff.vpcf" |
| m_StatusEffect | "" |
| m_sExpiredSound | "Mods.Armor.Cheat.Death.Mod.Expire" |
| m_strTimerSound | "Mods.Armor.Cheat.Death.Mod.Expire.Timer" |
| _my_subclass_name | "modifier_cheat_death_immunity" |
| m_sLocalizationName | "modifier_cheat_death_immunity" |
| m_BuffPlayerParticle | "particles/upgrades/cheat_death_buff_player.vpcf" |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |
| m_sAmbientLoopingSound | "Mods.Armor.Cheat.Death.Mod.Lp" |
| m_nStatusEffectPriority | 20 |
| m_strParticleStatusEffect | "particles/status_fx/status_fx_cheat_death.vpcf" |