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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6730 (Oct 01 2026), not the latest

upgrade_chonky/modifier_apex_watcher

modifier

class modifier_apex_watcher · defined in upgrade_chonky (Fortitude) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_chonky/modifier_apex_watcher", new Dictionary<string, float> {
	["BonusHealth"] = 375f,
});

Ability values

Read from Fortitude's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusHealthBonus Health375

VData

_class"modifier_apex_watcher"
m_bIsHiddentrue
m_BuffModifier
6 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_apex",
  "m_strParticleEffect": "particles/upgrades/fortitude_buff.vpcf",
  "m_vecAlwaysShowInStatModifierUI": [
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX",
    "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
  ],
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BonusMoveSpeed"
  ]
}
_my_subclass_name"modifier_apex_watcher"

History

  1. 6696–6745first dumped