upgrade_crackshot/modifier_mystic_shot
modifierclass modifier_mystic_shot · defined in upgrade_crackshot (Mystic Shot) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_crackshot/modifier_mystic_shot");VData
| _class | "modifier_mystic_shot" |
| m_bIsHidden | true |
| m_sStartSound | "" |
| m_ExplodeSound | "Upgrade.ExplosiveBullets.Explode" |
| m_bCanBeEvaded | false |
| _my_subclass_name | "modifier_mystic_shot" |
| m_ExplodeParticle | "particles/upgrades/crack_shot_hit.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_bRequiresTargetFilter | true |
| m_TracerAdditionParticle | "particles/items/crackshot_tracer.vpcf" |
| m_OnBulletRolledProcSound | "Mods.Tech.MysticShot.Proc" |
| m_flMaxBulletsToProcInShot | 1 |
| m_bShouldApplyAbilityCooldown | true |
| m_bRollOnceForAllBulletsInAShot | false |
| m_bCanProcMultipleTimesOnOneTarget | false |
| m_bCanProcMultipleTimesFromSameShot | false |