upgrade_critshot/modifier_crit_shot
modifierclass modifier_crit_shot · defined in upgrade_critshot (Lucky Shot) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_critshot/modifier_crit_shot", new Dictionary<string, float> {
["BonusClipSizePercent"] = 30f,
});Ability values
Read from Lucky Shot's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_crit_shot" |
| m_bIsHidden | true |
| m_bCanBeEvaded | false |
| _my_subclass_name | "modifier_crit_shot" |
| m_strHitProcSound | "Mods.Weapon.Lucky.Bullets.Proc" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_bRequiresTargetFilter | true |
| m_TracerAdditionParticle | "particles/items/critshot_tracer.vpcf" |
| m_OnBulletRolledProcSound | "" |
| m_bShouldApplyAbilityCooldown | false |
| m_bRollOnceForAllBulletsInAShot | true |
| m_bCanProcMultipleTimesOnOneTarget | false |
| m_bCanProcMultipleTimesFromSameShot | true |