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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6742 (Oct 02 2026), not the latest

upgrade_critshot/modifier_crit_shot

modifier

class modifier_crit_shot · defined in upgrade_critshot (Lucky Shot) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_critshot/modifier_crit_shot", new Dictionary<string, float> {
	["BonusClipSizePercent"] = 30f,
});

Ability values

Read from Lucky Shot's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusClipSizePercentMax Ammo30

VData

_class"modifier_crit_shot"
m_bIsHiddentrue
m_bCanBeEvadedfalse
_my_subclass_name"modifier_crit_shot"
m_strHitProcSound"Mods.Weapon.Lucky.Bullets.Proc"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_bRequiresTargetFiltertrue
m_TracerAdditionParticle"particles/items/critshot_tracer.vpcf"
m_OnBulletRolledProcSound""
m_bShouldApplyAbilityCooldownfalse
m_bRollOnceForAllBulletsInAShottrue
m_bCanProcMultipleTimesOnOneTargetfalse
m_bCanProcMultipleTimesFromSameShottrue

History

  1. 6696–6745first dumped