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Modding Database

Up to date with Steam · checked 5s ago· Viewing build 6745 (Oct 02 2026)

upgrade_crushing_fists/modifier_melee_charge

modifier

class modifier_melee_charge · defined in upgrade_crushing_fists (Crushing Fists) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_crushing_fists/modifier_melee_charge", new Dictionary<string, float> {
	["BulletResist"] = 12f,
	["MeleeDistanceScale"] = 60f,
	["BonusMeleeDamagePercent"] = 22f,
});

Ability values

Read from Crushing Fists's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BulletResistBullet Resist12
MeleeDistanceScaleHeavy Melee Distance60
BonusMeleeDamagePercentMelee Damage22

VData

_class"modifier_melee_charge"
m_bIsHiddentrue
m_HitParticle""
m_SwingParticle""
_my_subclass_name"modifier_melee_charge"
m_vecProcDamageTypes
1 item
[
  "CITADEL_DAMAGETYPE_MELEE"
]
m_ReloadVisualModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "reload_visual",
  "m_strHudMessageText": "#Reloaded"
}
m_nRequiredDamageFlags"DFLAG_HEAVY_MELEE"
m_AmmoAddedVisualModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "ammoadd_visual",
  "m_strHudMessageText": "#BonusAmmo"
}

History

  1. 6696–6745first dumped