upgrade_glitch/modifier_glitch_debuff
Cursed!modifierclass modifier_glitch_debuff · defined in upgrade_glitch (Cursed Relic) at m_TargetModifier
Deadworks (C#)
pawn.AddModifier("upgrade_glitch/modifier_glitch_debuff", new Dictionary<string, float> {
["SlowPercent"] = 0f,
["SkipFrames"] = 6f,
});Ability values
Read from Cursed Relic's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_glitch_debuff" |
| m_sStartSound | "Mods.Tech.Glitch.DeBuff.Start" |
| m_sExpiredSound | "Mods.Tech.Glitch.End" |
| m_DebuffParticle | "particles/upgrades/upgrade_glitch_debuff.vpcf" |
| _my_subclass_name | "modifier_glitch_debuff" |
| m_nEnabledStateMask | "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED" |
| m_sLocalizationName | "modifier_glitch_debuff" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY" |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |
| m_sAmbientLoopingSound | "Mods.Tech.Glitch.DeBuff.Lp" |
| m_strSmallIconCssClass | "glitched" |