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Modding Database

Up to date with Steam · checked 1s ago· Viewing build 6722 (Sep 29 2026), not the latest

upgrade_glitch/modifier_glitch_debuff

Cursed!modifier

class modifier_glitch_debuff · defined in upgrade_glitch (Cursed Relic) at m_TargetModifier

Deadworks (C#)
pawn.AddModifier("upgrade_glitch/modifier_glitch_debuff", new Dictionary<string, float> {
	["SlowPercent"] = 0f,
	["SkipFrames"] = 6f,
});

Ability values

Read from Cursed Relic's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
SlowPercentMove Speed0
SkipFrames6

VData

_class"modifier_glitch_debuff"
m_sStartSound"Mods.Tech.Glitch.DeBuff.Start"
m_sExpiredSound"Mods.Tech.Glitch.End"
m_DebuffParticle"particles/upgrades/upgrade_glitch_debuff.vpcf"
_my_subclass_name"modifier_glitch_debuff"
m_nEnabledStateMask"MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED"
m_sLocalizationName"modifier_glitch_debuff"
m_eDrawOverheadStatus"OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound"Mods.Tech.Glitch.DeBuff.Lp"
m_strSmallIconCssClass"glitched"

History

  1. 6696–6745first dumped