upgrade_guardian_ward/modifier_guardian_ward
modifierclass modifier_guardian_ward · defined in upgrade_guardian_ward (Guardian Ward) at m_GuardianWardModifier
Deadworks (C#)
pawn.AddModifier("upgrade_guardian_ward/modifier_guardian_ward", new Dictionary<string, float> {
["BonusMoveSpeed"] = 2.75f,
["GuardianWardCombatBarrier"] = 250f,
});Ability values
Read from Guardian Ward's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_guardian_ward" |
| m_bIsHidden | true |
| m_sStartSound | "" |
| m_BuffParticle | "particles/upgrades/savior_buff.vpcf" |
| m_TrailParticle | "particles/upgrades/savior_cast_beam.vpcf" |
| m_sExpiredSound | "" |
| _my_subclass_name | "modifier_guardian_ward" |
| m_BarrierBehavior | "MODIFIER_BARRIER_BEHAVIOR_REMOVE_ON_DESTROY" |
| m_strHudMessageText | "#upgrade_guardian_ward" |
| m_strParticleEffect | "" |
| m_sAmbientLoopingSound | "" |