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Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6722 (Sep 29 2026), not the latest

upgrade_guardian_ward/modifier_guardian_ward

modifier

class modifier_guardian_ward · defined in upgrade_guardian_ward (Guardian Ward) at m_GuardianWardModifier

Deadworks (C#)
pawn.AddModifier("upgrade_guardian_ward/modifier_guardian_ward", new Dictionary<string, float> {
	["BonusMoveSpeed"] = 2.75f,
	["GuardianWardCombatBarrier"] = 250f,
});

Ability values

Read from Guardian Ward's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusMoveSpeedMove Speed2.75m
GuardianWardCombatBarrier250

VData

_class"modifier_guardian_ward"
m_bIsHiddentrue
m_sStartSound""
m_BuffParticle"particles/upgrades/savior_buff.vpcf"
m_TrailParticle"particles/upgrades/savior_cast_beam.vpcf"
m_sExpiredSound""
_my_subclass_name"modifier_guardian_ward"
m_BarrierBehavior"MODIFIER_BARRIER_BEHAVIOR_REMOVE_ON_DESTROY"
m_strHudMessageText"#upgrade_guardian_ward"
m_strParticleEffect""
m_sAmbientLoopingSound""

History

  1. 6696–6745first dumped