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Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6742 (Oct 02 2026), not the latest

upgrade_headshot_booster/modifier_headshot_booster_watcher

modifier

class modifier_headshot_booster_watcher · defined in upgrade_headshot_booster (Headshot Booster) at m_AutoIntrinsicModifiers.1

Deadworks (C#)
pawn.AddModifier("upgrade_headshot_booster/modifier_headshot_booster_watcher", new Dictionary<string, float> {
	["BonusHealth"] = 30f,
});

Ability values

Read from Headshot Booster's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusHealthBonus Health30

VData

_class"modifier_headshot_booster_watcher"
m_bIsHiddentrue
m_sStartSound""
m_bCanBeEvadedtrue
m_HeadShotSound"Mods.Weapon.Headshot.Booster.Proc"
_my_subclass_name"modifier_headshot_booster_watcher"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_bRequiresTargetFiltertrue
m_flMaxBulletsToProcInShot1
m_bRollOnceForAllBulletsInAShotfalse
m_bCanProcMultipleTimesOnOneTargetfalse
m_bCanProcMultipleTimesFromSameShotfalse

History

  1. 6696–6745first dumped