upgrade_headshot_booster/modifier_headshot_booster_watcher
modifierclass modifier_headshot_booster_watcher · defined in upgrade_headshot_booster (Headshot Booster) at m_AutoIntrinsicModifiers.1
Deadworks (C#)
pawn.AddModifier("upgrade_headshot_booster/modifier_headshot_booster_watcher", new Dictionary<string, float> {
["BonusHealth"] = 30f,
});Ability values
Read from Headshot Booster's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
| Value | English label | Ability's value |
| BonusHealth | Bonus Health | 30 |
VData
| _class | "modifier_headshot_booster_watcher" |
| m_bIsHidden | true |
| m_sStartSound | "" |
| m_bCanBeEvaded | true |
| m_HeadShotSound | "Mods.Weapon.Headshot.Booster.Proc" |
| _my_subclass_name | "modifier_headshot_booster_watcher" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_bRequiresTargetFilter | true |
| m_flMaxBulletsToProcInShot | 1 |
| m_bRollOnceForAllBulletsInAShot | false |
| m_bCanProcMultipleTimesOnOneTarget | false |
| m_bCanProcMultipleTimesFromSameShot | false |