upgrade_healbane/modifier_healbane_debuff_proc
modifierclass modifier_apply_debuff_proc · defined in upgrade_healbane (Healbane) at m_AutoIntrinsicModifiers.1
Deadworks (C#)
pawn.AddModifier("upgrade_healbane/modifier_healbane_debuff_proc");VData
| _class | "modifier_apply_debuff_proc" |
| m_bIsHidden | true |
| m_DebuffModifier | 8 keys{
"_class": "modifier_healbane_debuff",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_healbane_debuff",
"m_strParticleEffect": "particles/upgrades/tech_resist_debuff.vpcf",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
"m_strSmallIconCssClass": "escalating_exposure",
"m_bDurationAffectedByEffectiveness": true,
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"HealAmpReceivePenaltyPercent",
"HealAmpRegenPenaltyPercent"
]
} |
| _my_subclass_name | "modifier_healbane_debuff_proc" |
| m_vecProcDamageTypes | 1 item[
"CITADEL_DAMAGETYPE_ABILITY"
] |