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Modding Database

Up to date with Steam · checked 6s ago· Viewing build 6730 (Oct 01 2026), not the latest

upgrade_healbane/modifier_healbane_debuff_proc

modifier

class modifier_apply_debuff_proc · defined in upgrade_healbane (Healbane) at m_AutoIntrinsicModifiers.1

Deadworks (C#)
pawn.AddModifier("upgrade_healbane/modifier_healbane_debuff_proc");

VData

_class"modifier_apply_debuff_proc"
m_bIsHiddentrue
m_DebuffModifier
8 keys
{
  "_class": "modifier_healbane_debuff",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_healbane_debuff",
  "m_strParticleEffect": "particles/upgrades/tech_resist_debuff.vpcf",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
  "m_strSmallIconCssClass": "escalating_exposure",
  "m_bDurationAffectedByEffectiveness": true,
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "HealAmpReceivePenaltyPercent",
    "HealAmpRegenPenaltyPercent"
  ]
}
_my_subclass_name"modifier_healbane_debuff_proc"
m_vecProcDamageTypes
1 item
[
  "CITADEL_DAMAGETYPE_ABILITY"
]

History

  1. 6696–6745first dumped