upgrade_healbuff/modifier_healbuff
modifierclass modifier_healbuff · defined in upgrade_healbuff (Healing Tempo) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_healbuff/modifier_healbuff", new Dictionary<string, float> {
["HealAmpCastPercent"] = 25f,
["HealAmpRegenPercent"] = 25f,
["TechResist"] = 10f,
["BonusHealthRegen"] = 6f,
["OutOfCombatHealthRegen"] = 4f,
});Ability values
Read from Healing Tempo's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_healbuff" |
| m_bIsHidden | true |
| m_BuffModifier | 8 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"m_sStartSound": "Mods.Armor.Healing.Tempo.Proc",
"m_sExpiredSound": "Mods.Armor.Healing.Tempo.End",
"_my_subclass_name": "modifier_healbuff_buff",
"m_strHudMessageText": "#upgrade_healbuff",
"m_strParticleEffect": "particles/upgrades/healing_tempo_buff.vpcf",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusFireRate",
"BonusMoveSpeed"
]
} |
| _my_subclass_name | "modifier_healbuff" |