upgrade_hollow_point_rounds/modifier_hollow_point_proc
modifierclass modifier_hollow_point_proc · defined in upgrade_hollow_point_rounds (Hollow Point) at m_AutoIntrinsicModifiers.1
Deadworks (C#)
pawn.AddModifier("upgrade_hollow_point_rounds/modifier_hollow_point_proc");VData
| _class | "modifier_hollow_point_proc" |
| m_bIsHidden | true |
| m_DebuffModifier | 8 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_bullet_armor_shredder",
"m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
"m_strSmallIconCssClass": "bullet_armor_reduction",
"m_bKeepMaximumDurationOnRefresh": true,
"m_bDurationAffectedByEffectiveness": true,
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BulletArmorReduction"
]
} |
| m_TracerParticle | "" |
| _my_subclass_name | "modifier_hollow_point_proc" |
| m_ParticleModifier | 5 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "hollow_particle",
"m_strHudMessageText": "#modifier_hollow_point_stack",
"m_strParticleStatusEffect": ""
} |
| m_nEnabledStateMask | "MODIFIER_STATE_HAS_HOLLOW_POINT_BULLETS" |
| m_vecAlwaysShowInStatModifierUI | 1 item[
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
] |