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Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6745 (Oct 02 2026)

upgrade_hollow_point_rounds/modifier_hollow_point_proc

modifier

class modifier_hollow_point_proc · defined in upgrade_hollow_point_rounds (Hollow Point) at m_AutoIntrinsicModifiers.1

Deadworks (C#)
pawn.AddModifier("upgrade_hollow_point_rounds/modifier_hollow_point_proc");

VData

_class"modifier_hollow_point_proc"
m_bIsHiddentrue
m_DebuffModifier
8 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_bullet_armor_shredder",
  "m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
  "m_strSmallIconCssClass": "bullet_armor_reduction",
  "m_bKeepMaximumDurationOnRefresh": true,
  "m_bDurationAffectedByEffectiveness": true,
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BulletArmorReduction"
  ]
}
m_TracerParticle""
_my_subclass_name"modifier_hollow_point_proc"
m_ParticleModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "hollow_particle",
  "m_strHudMessageText": "#modifier_hollow_point_stack",
  "m_strParticleStatusEffect": ""
}
m_nEnabledStateMask"MODIFIER_STATE_HAS_HOLLOW_POINT_BULLETS"
m_vecAlwaysShowInStatModifierUI
1 item
[
  "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
]

History

  1. 6696–6745first dumped