upgrade_medic_bullets/modifier_medic_bullets
modifierclass modifier_medic_bullets · defined in upgrade_medic_bullets (Restorative Shot) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_medic_bullets/modifier_medic_bullets");VData
| _class | "modifier_medic_bullets" |
| m_ProcSound | "" |
| m_bIsHidden | true |
| m_ExplodeSound | "Upgrade.ExplosiveBullets.Explode" |
| m_ImpactParticle | "particles/upgrades/medic_bullets_tracer_impact.vpcf" |
| _my_subclass_name | "modifier_medic_bullets" |
| m_BuildUpModifier | 2 keys{
"_class": "",
"_my_subclass_name": ""
} |
| m_ExplodeParticle | "particles/upgrades/crack_shot_hit.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_GOLD_ORBS" |
| m_bRequiresTargetFilter | true |
| m_TracerAdditionParticle | "particles/upgrades/medic_bullets_tracer.vpcf" |
| m_flMaxBulletsToProcInShot | 1 |
| m_bShouldApplyAbilityCooldown | true |
| m_bRollOnceForAllBulletsInAShot | false |
| m_bCanProcMultipleTimesOnOneTarget | false |
| m_bCanProcMultipleTimesFromSameShot | false |