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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_melee_charge/modifier_melee_charge

modifier

class modifier_melee_charge · defined in upgrade_melee_charge (Melee Charge) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_melee_charge/modifier_melee_charge", new Dictionary<string, float> {
	["BulletResist"] = 6f,
	["MeleeDistanceScale"] = 50f,
	["BonusMeleeDamagePercent"] = 10f,
});

Ability values

Read from Melee Charge's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BulletResistBullet Resist6
MeleeDistanceScaleHeavy Melee Distance50
BonusMeleeDamagePercentMelee Damage10

VData

_class"modifier_melee_charge"
m_bIsHiddentrue
m_HitParticle"particles/upgrades/melee_charge_hit.vpcf"
m_SwingParticle"particles/upgrades/melee_charge_proc.vpcf"
_my_subclass_name"modifier_melee_charge"
m_vecProcDamageTypes
1 item
[
  "CITADEL_DAMAGETYPE_MELEE"
]
m_ReloadVisualModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "reload_visual",
  "m_strHudMessageText": "#Reloaded"
}
m_nRequiredDamageFlags"DFLAG_HEAVY_MELEE"
m_AmmoAddedVisualModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "ammoadd_visual",
  "m_strHudMessageText": "#BonusAmmo"
}

History

  1. 6696–6745first dumped