upgrade_nearby_enemy_boost/modifier_buff
modifierclass modifier_team_relative_particle · defined in upgrade_nearby_enemy_boost at m_AutoIntrinsicModifiers.0.m_BuffModifier
Deadworks (C#)
pawn.AddModifier("upgrade_nearby_enemy_boost/modifier_buff", new Dictionary<string, float> {
["BaseAttackDamagePercent"] = 48f,
["BonusFireRate"] = 30f,
});Ability values
Read from upgrade_nearby_enemy_boost's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_team_relative_particle" |
| m_bIsHidden | true |
| _my_subclass_name | "modifier_buff" |
| m_sLocalizationName | "upgrade_nearby_enemy_boost" |
| m_ParentViewParticle | "particles/upgrades/upgrades_berserker_stacks_buff.vpcf" |
| m_strSmallIconCssClass | "fixated" |
| m_OtherPlayerViewParticle | "particles/upgrades/upgrades_berserker_stacks_buff_enemy.vpcf" |
| m_vecAlwaysShowInStatModifierUI | 2 items[
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
"MODIFIER_VALUE_FIRE_RATE"
] |