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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6745 (Oct 02 2026)

upgrade_proc_silence/modifier_citadel_silence_proc_debuff

modifier

class modifier_citadel_silence_proc_debuff · defined in upgrade_proc_silence (Silencer) at m_AutoIntrinsicModifiers.0.m_DebuffModifier

Deadworks (C#)
pawn.AddModifier("upgrade_proc_silence/modifier_citadel_silence_proc_debuff");

VData

_class"modifier_citadel_silence_proc_debuff"
m_sStartSound""
m_sExpiredSound""
_my_subclass_name"modifier_citadel_silence_proc_debuff"
m_SilenceModifier
6 keys
{
  "_class": "modifier_citadel_silenced",
  "_my_subclass_name": "modifier_citadel_silenced",
  "m_sLocalizationName": "modifier_citadel_silenced",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_strSmallIconCssClass": "silence_proc"
}
m_sLocalizationName"modifier_citadel_silence_proc_debuff"
m_eDrawOverheadStatus"OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation"DISPLAY_HUD_NONE"
m_sAmbientLoopingSound"Mods.Weapon.Silencer.Dur.Lp"
m_strSmallIconCssClass"silence_proc"
m_eModifierDisplayLocaiton"MODIFIER_DISPLAY_HEALTHBAR"
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_ALWAYS"

History

  1. 6696–6745first dumped