upgrade_proc_silence/modifier_citadel_silence_proc_debuff
modifierclass modifier_citadel_silence_proc_debuff · defined in upgrade_proc_silence (Silencer) at m_AutoIntrinsicModifiers.0.m_DebuffModifier
Deadworks (C#)
pawn.AddModifier("upgrade_proc_silence/modifier_citadel_silence_proc_debuff");VData
| _class | "modifier_citadel_silence_proc_debuff" |
| m_sStartSound | "" |
| m_sExpiredSound | "" |
| _my_subclass_name | "modifier_citadel_silence_proc_debuff" |
| m_SilenceModifier | 6 keys{
"_class": "modifier_citadel_silenced",
"_my_subclass_name": "modifier_citadel_silenced",
"m_sLocalizationName": "modifier_citadel_silenced",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
"m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
"m_strSmallIconCssClass": "silence_proc"
} |
| m_sLocalizationName | "modifier_citadel_silence_proc_debuff" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_EVERYONE" |
| m_eHudDisplayLocation | "DISPLAY_HUD_NONE" |
| m_sAmbientLoopingSound | "Mods.Weapon.Silencer.Dur.Lp" |
| m_strSmallIconCssClass | "silence_proc" |
| m_eModifierDisplayLocaiton | "MODIFIER_DISPLAY_HEALTHBAR" |
| m_nAmbientLoopingSoundRecipients | "MODIFIER_SOUND_RECIPIENT_ALWAYS" |