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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6745 (Oct 02 2026)

upgrade_reinforcing_casings/modifier_reinforcing_casings

Escalating Resiliencemodifier

class modifier_reinforcing_casings · defined in upgrade_reinforcing_casings (Escalating Resilience) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_reinforcing_casings/modifier_reinforcing_casings", new Dictionary<string, float> {
	["BaseAttackDamagePercent"] = 18f,
	["BonusHealth"] = 75f,
	["BonusClipSizePercent"] = 35f,
});

Ability values

Read from Escalating Resilience's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BaseAttackDamagePercentWeapon Damage18
BonusHealthBonus Health75
BonusClipSizePercentMax Ammo35

VData

_class"modifier_reinforcing_casings"
m_BuffModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "armor_stack_modifier",
  "m_sLocalizationName": "upgrade_reinforcing_casings",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
}
_my_subclass_name"modifier_reinforcing_casings"
m_vecAlwaysShowInStatModifierUI
1 item
[
  "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
]

History

  1. 6696–6745first dumped