upgrade_resilience/modifier_intrinsic_base
modifierclass modifier_intrinsic_base · defined in upgrade_resilience (Enduring Spirit) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_resilience/modifier_intrinsic_base", new Dictionary<string, float> {
["BonusHealth"] = 25f,
["AbilityLifestealPercentHero"] = 7f,
});Ability values
Read from Enduring Spirit's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_intrinsic_base" |
| _my_subclass_name | "modifier_intrinsic_base" |