Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6722 (Sep 29 2026), not the latest

upgrade_rupture/modifier_rupture

modifier

class modifier_vitality_suppressor_debuff · defined in upgrade_rupture (Decay) at m_TargetModifier

Deadworks (C#)
pawn.AddModifier("upgrade_rupture/modifier_rupture", new Dictionary<string, float> {
	["HealAmpReceivePenaltyPercent"] = -50f,
	["HealAmpRegenPenaltyPercent"] = -50f,
});

Ability values

Read from Decay's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
HealAmpReceivePenaltyPercentIncoming Healing-50
HealAmpRegenPenaltyPercentIncoming Healing-50

VData

_class"modifier_vitality_suppressor_debuff"
m_sStartSound""
m_sExpiredSound"Mods.Tech.Decay.Debuff.End"
m_DebuffParticle"particles/upgrades/rupture_debuff.vpcf"
_my_subclass_name"modifier_rupture"
m_strParticleEffect""
m_eDrawOverheadStatus"OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation"DISPLAY_HUD_NONE"
m_sAmbientLoopingSound"Mods.Tech.Decay.DeBuff.Lp"
m_strSmallIconCssClass"decay"
m_eModifierDisplayLocaiton"MODIFIER_DISPLAY_HEALTHBAR"
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_ALWAYS"

History

  1. 6696–6745first dumped