upgrade_rupture/modifier_rupture
modifierclass modifier_vitality_suppressor_debuff · defined in upgrade_rupture (Decay) at m_TargetModifier
Deadworks (C#)
pawn.AddModifier("upgrade_rupture/modifier_rupture", new Dictionary<string, float> {
["HealAmpReceivePenaltyPercent"] = -50f,
["HealAmpRegenPenaltyPercent"] = -50f,
});Ability values
Read from Decay's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_vitality_suppressor_debuff" |
| m_sStartSound | "" |
| m_sExpiredSound | "Mods.Tech.Decay.Debuff.End" |
| m_DebuffParticle | "particles/upgrades/rupture_debuff.vpcf" |
| _my_subclass_name | "modifier_rupture" |
| m_strParticleEffect | "" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_EVERYONE" |
| m_eHudDisplayLocation | "DISPLAY_HUD_NONE" |
| m_sAmbientLoopingSound | "Mods.Tech.Decay.DeBuff.Lp" |
| m_strSmallIconCssClass | "decay" |
| m_eModifierDisplayLocaiton | "MODIFIER_DISPLAY_HEALTHBAR" |
| m_nAmbientLoopingSoundRecipients | "MODIFIER_SOUND_RECIPIENT_ALWAYS" |