upgrade_shrink_ray/modifier_shrink_ray
Shrink Raymodifierclass modifier_shrink_ray · defined in upgrade_shrink_ray (Shrink Ray) at m_ShrinkRayModifier
Deadworks (C#)
pawn.AddModifier("upgrade_shrink_ray/modifier_shrink_ray", new Dictionary<string, float> {
["BonusMoveSpeed"] = 5f,
["BonusFireRate"] = 20f,
});Ability values
Read from Shrink Ray's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_shrink_ray" |
| m_bIsHidden | false |
| m_strHudIcon | "file://{images}/upgrades/mods_armor/stimpak.psd" |
| m_sExpiredSound | "Mods.Shrink.Ray.Expire" |
| _my_subclass_name | "modifier_shrink_ray" |
| m_sLocalizationName | "modifier_shrink_ray" |
| m_strHudMessageText | "" |
| m_strParticleEffect | "particles/upgrades/shrink_ray_cast.vpcf" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_EVERYONE" |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |
| m_strSmallIconCssClass | "stimpak" |
History
- 6722–6745changed
- ~m_sExpiredSound
Mods.Shrink.Ray.Expire→Mods.Shrink.Ray.Mod.Expire
- 6696–6701first dumped