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Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6731 (Oct 01 2026), not the latest

upgrade_silencer/modifier_silencer_proc_active

SILENCERmodifier

class modifier_silencer_proc_active · defined in upgrade_silencer (Silencer) at m_BuffModifier

Deadworks (C#)
pawn.AddModifier("upgrade_silencer/modifier_silencer_proc_active");

VData

_class"modifier_silencer_proc_active"
m_bIsHiddenfalse
m_sStartSound""
m_sExpiredSound""
m_TracerParticle"particles/weapon_fx/emp_bullets_tracer.vpcf"
_my_subclass_name"modifier_silencer_proc_active"
m_sLocalizationName"modifier_silencer_proc_active"
m_eDrawOverheadStatus"OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound""
m_strSmallIconCssClass"silencer_proc_active"
m_SilenceActiveModifier
7 keys
{
  "_class": "modifier_citadel_silenced",
  "m_sStartSound": "",
  "_my_subclass_name": "modifier_citadel_active_silenced",
  "m_sLocalizationName": "modifier_citadel_silenced",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_strSmallIconCssClass": "silence_proc"
}
m_SilencerActiveParticle"particles/upgrades/silencer_active_buff.vpcf"

History

  1. 6696–6745first dumped