upgrade_spellslinger_headshots/modifier_tech_defense_shredders_debuff
modifierclass modifier_base · defined in upgrade_spellslinger_headshots (Spirit Rend) at m_AutoIntrinsicModifiers.1.m_TechDebuffModifier
Deadworks (C#)
pawn.AddModifier("upgrade_spellslinger_headshots/modifier_tech_defense_shredders_debuff", new Dictionary<string, float> {
["TechArmorDamageReduction"] = -8f,
["AbilityLifestealPercentHero"] = 10f,
});Ability values
Read from Spirit Rend's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_nAttributes | "" |
| _my_subclass_name | "modifier_tech_defense_shredders_debuff" |
| m_sLocalizationName | "modifier_tech_defense_shredders_debuff" |
| m_strParticleEffect | "particles/modifiers/spirit_resist_debuff.vpcf" |
| m_eHudDisplayLocation | "DISPLAY_HUD_NONE" |
| m_strSmallIconCssClass | "tech_armor_reduction" |
| m_strParticleEffectConfig | "" |
| m_eModifierDisplayLocaiton | "MODIFIER_DISPLAY_HEALTHBAR" |
| m_bKeepMaximumDurationOnRefresh | true |
| m_bDurationAffectedByEffectiveness | true |