upgrade_spellslinger_headshots/modifier_tech_defense_shredders_proc
modifierclass modifier_tech_defense_shredders_proc · defined in upgrade_spellslinger_headshots (Spirit Rend) at m_AutoIntrinsicModifiers.1
Deadworks (C#)
pawn.AddModifier("upgrade_spellslinger_headshots/modifier_tech_defense_shredders_proc");VData
| _class | "modifier_tech_defense_shredders_proc" |
| m_bIsHidden | true |
| m_ImpactParticle | "particles/modifiers/spirit_resist_debuff_impact.vpcf" |
| _my_subclass_name | "modifier_tech_defense_shredders_proc" |
| m_TechDebuffModifier | 12 keys{
"_class": "modifier_base",
"m_nAttributes": "",
"_my_subclass_name": "modifier_tech_defense_shredders_debuff",
"m_sLocalizationName": "modifier_tech_defense_shredders_debuff",
"m_strParticleEffect": "particles/modifiers/spirit_resist_debuff.vpcf",
"m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
"m_strSmallIconCssClass": "tech_armor_reduction",
"m_strParticleEffectConfig": "",
"m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR",
"m_bKeepMaximumDurationOnRefresh": true,
"m_bDurationAffectedByEffectiveness": true,
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"TechArmorDamageReduction",
"AbilityLifestealPercentHero"
]
} |