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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6745 (Oct 02 2026)

upgrade_spirit_burn/modifier_spirit_burn_dot

modifier

class modifier_spirit_burn_dot · defined in upgrade_spirit_burn (Spirit Burn) at m_AutoIntrinsicModifiers.0.m_SpiritBurnDamageTracker.m_DebuffModifier

Deadworks (C#)
pawn.AddModifier("upgrade_spirit_burn/modifier_spirit_burn_dot", new Dictionary<string, float> {
	["HealAmpReceivePenaltyPercent"] = -70f,
});

Ability values

Read from Spirit Burn's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
HealAmpReceivePenaltyPercentIncoming Healing-70

VData

_class"modifier_spirit_burn_dot"
m_bIsHiddenfalse
m_strHudIcon""
m_nAttributes"MODIFIER_ATTRIBUTE_MULTIPLE"
m_sBurnParticle"particles/upgrades/spirit_burn_debuff.vpcf"
m_sExpiredSound"Mods.Tech.Spirit.Burn.Lp.End"
_my_subclass_name"modifier_spirit_burn_dot"
m_strParticleEffect""
m_eDrawOverheadStatus"OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation"DISPLAY_HUD_NONE"
m_sAmbientLoopingSound"Mods.Tech.Spirit.Burn.Lp"
m_strSmallIconCssClass""
m_eModifierDisplayLocaiton"MODIFIER_DISPLAY_HEALTHBAR"
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_ALWAYS"

History

  1. 6722–6745changed
    • ~m_bIsHiddentrue→false
    • ~m_strHudIconfile://{images}/upgrades/mods_tech/escalating_exposure.psd→""
    • ~m_eDrawOverheadStatusOVERHEAD_DRAW_FOR_EVERYONE→OVERHEAD_DRAW_NEVER
    • +m_eHudDisplayLocationDISPLAY_HUD_NONE
    • ~m_strSmallIconCssClassescalating_exposure→""
    • +m_eModifierDisplayLocaitonMODIFIER_DISPLAY_HEALTHBAR
  2. 6696–6701first dumped