upgrade_spirit_burn/modifier_spirit_burn_dot
modifierclass modifier_spirit_burn_dot · defined in upgrade_spirit_burn (Spirit Burn) at m_AutoIntrinsicModifiers.0.m_SpiritBurnDamageTracker.m_DebuffModifier
Deadworks (C#)
pawn.AddModifier("upgrade_spirit_burn/modifier_spirit_burn_dot", new Dictionary<string, float> {
["HealAmpReceivePenaltyPercent"] = -70f,
});Ability values
Read from Spirit Burn's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_spirit_burn_dot" |
| m_bIsHidden | true |
| m_strHudIcon | "file://{images}/upgrades/mods_tech/escalating_exposure.psd" |
| m_nAttributes | "MODIFIER_ATTRIBUTE_MULTIPLE" |
| m_sBurnParticle | "particles/upgrades/spirit_burn_debuff.vpcf" |
| m_sExpiredSound | "Mods.Tech.Spirit.Burn.Lp.End" |
| _my_subclass_name | "modifier_spirit_burn_dot" |
| m_strParticleEffect | "" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_EVERYONE" |
| m_sAmbientLoopingSound | "Mods.Tech.Spirit.Burn.Lp" |
| m_strSmallIconCssClass | "escalating_exposure" |
| m_nAmbientLoopingSoundRecipients | "MODIFIER_SOUND_RECIPIENT_ALWAYS" |
History
- 6722–6745changed
- ~m_bIsHidden
true→false - ~m_strHudIcon
file://{images}/upgrades/mods_tech/escalating_exposure.psd→"" - ~m_eDrawOverheadStatus
OVERHEAD_DRAW_FOR_EVERYONE→OVERHEAD_DRAW_NEVER - +m_eHudDisplayLocation
DISPLAY_HUD_NONE - ~m_strSmallIconCssClass
escalating_exposure→"" - +m_eModifierDisplayLocaiton
MODIFIER_DISPLAY_HEALTHBAR
- 6696–6701first dumped