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Modding Database

Up to date with Steam · checked 1s ago· Viewing build 6731 (Oct 01 2026), not the latest

upgrade_spirit_snatch/modifier_spirit_snatch

modifier

class modifier_spirit_snatch · defined in upgrade_spirit_snatch (Spirit Snatch) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_spirit_snatch/modifier_spirit_snatch", new Dictionary<string, float> {
	["BonusMeleeDamagePercent"] = 7f,
	["BonusHealth"] = 75f,
});

Ability values

Read from Spirit Snatch's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusMeleeDamagePercentMelee Damage7
BonusHealthBonus Health75

VData

_class"modifier_spirit_snatch"
m_bIsHiddentrue
m_HitParticle"particles/upgrades/acolytes_glove_hit.vpcf"
m_BuffModifier
4 keys
{
  "_class": "modifier_upgrade_spirit_snatch_buff",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_upgrade_spirit_snatch_buff",
  "m_sLocalizationName": "modifier_upgrade_spirit_snatch_buff"
}
m_SwingParticle"particles/upgrades/spirit_melee_t3_proc.vpcf"
m_DebuffModifier
4 keys
{
  "_class": "modifier_upgrade_spirit_snatch_debuff",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_upgrade_spirit_snatch_debuff",
  "m_sLocalizationName": "modifier_upgrade_spirit_snatch_debuff"
}
_my_subclass_name"modifier_spirit_snatch"
m_vecProcDamageTypes
1 item
[
  "CITADEL_DAMAGETYPE_MELEE"
]

History

  1. 6696–6745first dumped