Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6722 (Sep 29 2026), not the latest

upgrade_suppressor/modifier_suppressor_proc

modifier

class modifier_apply_debuff_proc · defined in upgrade_suppressor (Suppressor) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_suppressor/modifier_suppressor_proc", new Dictionary<string, float> {
	["BulletResist"] = 8f,
	["TechPower"] = 6f,
});

Ability values

Read from Suppressor's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BulletResistBullet Resist8
TechPowerSpirit Power6

VData

_class"modifier_apply_debuff_proc"
m_bIsHiddentrue
m_DebuffModifier
6 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "debuff_modifier",
  "m_sLocalizationName": "suppressor_debuff",
  "m_strParticleEffect": "particles/upgrades/suppressor_fire_rate_reduction_debuff.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "FireRateSlow"
  ]
}
_my_subclass_name"modifier_suppressor_proc"
m_vecProcDamageTypes
1 item
[
  "CITADEL_DAMAGETYPE_ABILITY"
]
m_bCanProcByOtherObjectstrue

History

  1. 6696–6745first dumped