upgrade_suppressor/modifier_suppressor_proc
modifierclass modifier_apply_debuff_proc · defined in upgrade_suppressor (Suppressor) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_suppressor/modifier_suppressor_proc", new Dictionary<string, float> {
["BulletResist"] = 8f,
["TechPower"] = 6f,
});Ability values
Read from Suppressor's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_apply_debuff_proc" |
| m_bIsHidden | true |
| m_DebuffModifier | 6 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "debuff_modifier",
"m_sLocalizationName": "suppressor_debuff",
"m_strParticleEffect": "particles/upgrades/suppressor_fire_rate_reduction_debuff.vpcf",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"FireRateSlow"
]
} |
| _my_subclass_name | "modifier_suppressor_proc" |
| m_vecProcDamageTypes | 1 item[
"CITADEL_DAMAGETYPE_ABILITY"
] |
| m_bCanProcByOtherObjects | true |