upgrade_weapon_shielding/modifier_base
modifierclass modifier_base · defined in upgrade_weapon_shielding (Weapon Shielding) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_weapon_shielding/modifier_base", new Dictionary<string, float> {
["OutOfCombatHealthRegen"] = 2.5f,
});Ability values
Read from Weapon Shielding's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "modifier_base" |