upgrade_weighted_shots/modifier_slowing_bullets_proc
modifierclass modifier_slowing_bullets_proc · defined in upgrade_weighted_shots (Weighted Shots) at m_AutoIntrinsicModifiers.1
Deadworks (C#)
pawn.AddModifier("upgrade_weighted_shots/modifier_slowing_bullets_proc");VData
| _class | "modifier_slowing_bullets_proc" |
| m_bIsHidden | true |
| m_DebuffModifier | 4 keys{
"_class": "modifier_slow_base",
"m_bIsHidden": true,
"_my_subclass_name": "slowing_bullets_debuff",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"SlowPercent",
"GroundDashReductionPercent"
]
} |
| _my_subclass_name | "modifier_slowing_bullets_proc" |
| m_BuildUpModifier | 9 keys{
"_class": "modifier_citadel_base_buildup",
"m_eBuildupMode": "BUILDUP_MODE_MAX_FILL_DURATION",
"_my_subclass_name": "modifier_slowing_bullets_buildup_modifier",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
"m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
"m_flBuildUpDecayDelay": 2,
"m_strSmallIconCssClass": "slowed_buildup",
"m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR",
"m_bBuildupAffectedByEffectiveness": true
} |
| m_bProcAppliesBuildup | true |
| m_eHudDisplayLocation | "DISPLAY_HUD_LEFT" |
| m_eModifierDisplayLocaiton | "MODIFIER_DISPLAY_LOCAITON_ALL" |
History
- 6722–6745changed
- ~m_DebuffModifier.m_bIsHidden
true→false - +m_DebuffModifier.m_eHudDisplayLocation
DISPLAY_HUD_NONE - +m_DebuffModifier.m_eModifierDisplayLocaiton
MODIFIER_DISPLAY_HEALTHBAR
- 6696–6701first dumped