CCitadelUserMsg_PlayerRespawned
messagecitadel_usermessages.proto · compiled into server, client · net message ID 353 (k_EUserMsg_PlayerRespawned in CitadelUserMessageIds)
Deadworks (C#)
[NetMessageHandler]
public HookResult OnPlayerRespawnedOutgoing(OutgoingMessageContext<CCitadelUserMsg_PlayerRespawned> ctx) {
return HookResult.Continue;
}Fields
| # | Label | Type | Name |
| 1 | optional | uint32 | player_pawn = 16777215 |
| 2 | optional | float | facing_yaw |
| 3 | optional | uint32 | respawn_reason |