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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6745 (Oct 02 2026)

CCitadelUserMsg_PlayerRespawned

message

citadel_usermessages.proto · compiled into server, client · net message ID 353 (k_EUserMsg_PlayerRespawned in CitadelUserMessageIds)

Deadworks (C#)
[NetMessageHandler]
public HookResult OnPlayerRespawnedOutgoing(OutgoingMessageContext<CCitadelUserMsg_PlayerRespawned> ctx) {
	return HookResult.Continue;
}

Fields

#LabelTypeName
1optionaluint32player_pawn = 16777215
2optionalfloatfacing_yaw
3optionaluint32respawn_reason

History

  1. 6722–6745changed
    • + respawn_reason uint32
  2. 6696–6701first dumped