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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6745 (Oct 02 2026)

CCitadelUserMsg_PostProcessingAnim

message

citadel_usermessages.proto · compiled into server, client · net message ID 332 (k_EUserMsg_PostProcessingAnim in CitadelUserMessageIds)

Deadworks (C#)
[NetMessageHandler]
public HookResult OnPostProcessingAnimOutgoing(OutgoingMessageContext<CCitadelUserMsg_PostProcessingAnim> ctx) {
	return HookResult.Continue;
}

Fields

#LabelTypeName
1optionalint32entindex_owner = -1
2optionalboolclear_all_states
3optionalPostProcessingGameStatesstate
4optionalfloatdelay
5optionalfloatfade_in_time
6optionalfloathold_time
7optionalfloatfade_out_time
8optionalfloatscale

History

  1. 6696–6745first dumped