CCitadelUserMsg_PostProcessingAnim
messagecitadel_usermessages.proto · compiled into server, client · net message ID 332 (k_EUserMsg_PostProcessingAnim in CitadelUserMessageIds)
Deadworks (C#)
[NetMessageHandler]
public HookResult OnPostProcessingAnimOutgoing(OutgoingMessageContext<CCitadelUserMsg_PostProcessingAnim> ctx) {
return HookResult.Continue;
}Fields
| # | Label | Type | Name |
| 1 | optional | int32 | entindex_owner = -1 |
| 2 | optional | bool | clear_all_states |
| 3 | optional | PostProcessingGameStates | state |
| 4 | optional | float | delay |
| 5 | optional | float | fade_in_time |
| 6 | optional | float | hold_time |
| 7 | optional | float | fade_out_time |
| 8 | optional | float | scale |