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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6745 (Oct 02 2026)

CMsgSource1LegacyListenEvents

message

gameevents.proto · compiled into server, client · net message ID 206 (GE_Source1LegacyListenEvents in EBaseGameEvents)

Deadworks (C#)
[NetMessageHandler]
public HookResult OnSource1LegacyListenEventsOutgoing(OutgoingMessageContext<CMsgSource1LegacyListenEvents> ctx) {
	return HookResult.Continue;
}

Fields

#LabelTypeName
1optionalint32playerslot
2repeateduint32eventarraybits

History

  1. 6696–6745first dumped