m_flLastReloadStartTime offset 0x11D8 → 0x16D8, no longer networkedm_flNextPrimaryAttack offset 0x11DC → 0x16DC, no longer networkedm_flDelayedShotCreateTime offset 0x11E0 → 0x16E0m_iClip offset 0x1300 → 0x1828, no longer networkedm_iBonusClip offset 0x1304 → 0x182C, no longer networkedm_nNumContinuousShots offset 0x1308 → 0x1830, no longer networkedm_flContinuousShotStartTime offset 0x130C → 0x1834, no longer networkedm_flSpreadPenalty offset 0x1310 → 0x1838, no longer networkedm_flZoomTime offset 0x1314 → 0x183C, no longer networkedm_flZoomOutTime offset 0x1318 → 0x1840, no longer networkedm_iSpreadIndex offset 0x131C → 0x1844, no longer networkedm_nShotRecoilIndex offset 0x131E → 0x1846, no longer networkedm_flNextShotRecoilRecoveryTime offset 0x1320 → 0x1848, no longer networkedm_bIsZoomed offset 0x1324 → 0x184C, no longer networkedm_nBurstShotsRemaining offset 0x1325 → 0x184D, no longer networkedm_nShotNumber offset 0x1328 → 0x1850, no longer networkedm_bInReload offset 0x132C → 0x1854, no longer networkedm_bSingleShotReloadFirstBullet offset 0x132D → 0x1855, no longer networkedm_reloadQueuedStartTime offset 0x1330 → 0x1858, no longer networkedm_flReloadAvailableTime offset 0x1334 → 0x185C, no longer networkedm_bCanActiveReload offset 0x1338 → 0x1860, no longer networkedm_flLastAttackTime offset 0x133C → 0x1864, no longer networkedm_flNextAttackDelayStartTime offset 0x1340 → 0x1868, no longer networkedm_flNextAttackDelayEndTime offset 0x1344 → 0x186C, no longer networkedm_flAttackDelayPauseTotalTime offset 0x1348 → 0x1870, no longer networkedm_flAttackDelayPauseEndTime offset 0x134C → 0x1874, no longer networkedm_eNextAttackDelayReason offset 0x1350 → 0x1878, no longer networkedm_bInputPressedWhileSelected offset 0x1354 → 0x187C, no longer networkedm_eActiveFireMode offset 0x1358 → 0x1888, no longer networkedm_bPassiveFXActive offset 0x135C → 0x188C, no longer networkedm_flAmmoFrac offset 0x1360 → 0x1890, no longer networkedm_bFiredRecently offset 0x1364 → 0x1894, no longer networkedm_angRecoilAngles offset 0x1368 → 0x1898m_angRecoilToAdd offset 0x1374 → 0x18A4m_angRecoilRecovery offset 0x1380 → 0x18B0m_flRecoilStartTime offset 0x138C → 0x18BCm_flRecoilRecoverySpeed offset 0x1390 → 0x18C0m_flAddApproachSpeed offset 0x1394 → 0x18C4m_currentSpread offset 0x1398 → 0x18C8m_currentMaxSpread offset 0x139C → 0x18CCm_currentFireSpread offset 0x13A0 → 0x18D0m_flCurrentSpinRate offset 0x13A4 → 0x18D4m_bWasSpinningUp offset 0x13A8 → 0x18D8m_fFireDuration offset 0x13AC → 0x18DCm_bPrimaryAttackHeld offset 0x13B0 → 0x18E0m_bFireOnEmpty offset 0x13B1 → 0x18E1m_flNextDisarmSound offset 0x13B4 → 0x18F0m_nPrimaryMuzzleIndex offset 0x13E0 → 0x1920m_flPrimaryMuzzleResetTime offset 0x13E4 → 0x1924m_nSecondaryMuzzleIndex offset 0x13E8 → 0x1928m_flSecondaryMuzzleResetTime offset 0x13EC → 0x192Cm_nRandomStreak offset 0x13F0 → 0x1930m_nLastUsedMuzzleIndex offset 0x13F4 → 0x1934m_tFireOnReleaseHoldBeginTime GameTime_t at 0x1880m_flShotChargeFrac float32 at 0x1884m_bHasReleasedForFireOnRelease bool at 0x18E2m_bInputReleasedForFireOnRelease bool at 0x18E3m_bChargedShotNeedsInputRelease bool at 0x18E4m_eFireOnReleaseMode EFireMode_t at 0x18E8m_bZoomMispredicted bool at 0x18ECm_bHasReleasedForSemiAuto