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Modding Database

Up to date with Steam · checked 8s ago· Viewing build 6701 (Sep 25 2026), not the latest

CCitadel_Ability_PrimaryWeapon_GraphController

class

size 0x298 (664 bytes) · 17 own fields · last changed in build 6722

CAnimGraphControllerBase › CCitadelBaseAbilityGraphController › CCitadel_Ability_PrimaryWeapon_GraphController
1 metadata entry
MGetKV3ClassDefaults
{ "_class": "CCitadel_Ability_PrimaryWeapon_GraphController", "m_hExternalGraph": 4294967295, "m_bAiming": null, "m_flReloadSpeed": null, "m_bReloadingSingleRoundStart": null, "m_bReloadingSingleRound": null, "m_bReloading": null, "m_bShootAlt": null, "m_bShoot": null, "m_Shoot": null, "m_Muzzle": null, "m_ReloadState": null, "m_ReloadFraction": null, "m_ReloadSpeed": null, "m_AmmoFraction": null, "m_nShootPriority": -1, "m_nReloadPriority": -1, "m_flLatchedReloadSpeed": 1.000000, "m_symLastMuzzle": "" }
Copy as
CCitadel_Ability_PrimaryWeapon_GraphController · 17 fields
0x90m_bAimingCAnimGraphParamRef< bool > = null
0xB8m_flReloadSpeedCAnimGraphParamRef< float32 > = null
0xE0m_bReloadingSingleRoundStartCAnimGraphParamRef< bool > = null
0x108m_bReloadingSingleRoundCAnimGraphParamRef< bool > = null
0x130m_bReloadingCAnimGraphParamRef< bool > = null
0x158m_bShootAltCAnimGraphParamRef< bool > = null
0x180m_bShootCAnimGraphParamRef< bool > = null
0x1A8m_ShootCAnimGraph2ParamOptionalRef< CGlobalSymbol > = null
0x1C0m_MuzzleCAnimGraph2ParamOptionalRef< CGlobalSymbol > = null
0x1D8m_ReloadStateCAnimGraphParamRef< CGlobalSymbol > = null
0x208m_ReloadFractionCAnimGraphParamRef< float32 > = null
0x230m_ReloadSpeedCAnimGraphParamRef< float32 > = null
0x258m_AmmoFractionCAnimGraphParamRef< float32 > = null
0x280m_nShootPriorityint32 = -1
0x284m_nReloadPriorityint32 = -1
0x288m_flLatchedReloadSpeedfloat32 = 1
0x290m_symLastMuzzleCGlobalSymbol = ""
from CAnimGraphControllerBase · 1 field
0x18m_hExternalGraphExternalAnimGraphHandle_t = 4294967295

History

  1. 6722–6745changed
    • size 0x298 → 0x200
    • m_Shoot offset 0x1A8 → 0xC0
    • m_Muzzle offset 0x1C0 → 0xD8
    • m_ReloadState offset 0x1D8 → 0xF0
    • m_ReloadFraction offset 0x208 → 0x120
    • m_ReloadSpeed offset 0x230 → 0x148
    • m_AmmoFraction offset 0x258 → 0x170
    • m_nShootPriority offset 0x280 → 0x1E8
    • m_nReloadPriority offset 0x284 → 0x1EC
    • m_flLatchedReloadSpeed offset 0x288 → 0x1F0
    • m_symLastMuzzle offset 0x290 → 0x1F8
    • + m_Ammo CAnimGraphParamRef< float32 > at 0x198
    • + m_AmmoMax CAnimGraphParamRef< float32 > at 0x1C0
    • − m_bAiming
    • − m_flReloadSpeed
    • − m_bReloadingSingleRoundStart
    • − m_bReloadingSingleRound
    • − m_bReloading
    • − m_bShootAlt
    • − m_bShoot
  2. 6696–6701first dumped