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Modding Database

Up to date with Steam · checked 30s ago· Viewing build 6698 (Sep 17 2026), not the latest

CCitadel_BreakablePropVData

classserver: CCitadel_BreakablePropVData →

size 0x1F8 (504 bytes) · 30 own fields · last changed in build 6722

CEntitySubclassVDataBase › CCitadel_BreakablePropVData
1 metadata entry
MGetKV3ClassDefaults
{ "_class": "CCitadel_BreakablePropVData", "m_bBreakOnDodgeTouch": false, "m_bRenderAfterDeath": false, "m_bSolidAfterDeath": false, "m_bIsPermanent": false, "m_bDamagedByBullets": false, "m_bDamagedByMelee": false, "m_bDamagedByAbilities": false, "m_hModel": "", "m_sAnimgraphParamDamageReceived": "", "m_sAnimgraphParamOnHit": "", "m_sAnimgraphParamOnRespawn": "", "m_sBreakSound": "", "m_sSpawnSound": "", "m_sDamageSound": "", "m_sHeavyDamageSound": "", "m_sHitIndicatorSound": "", "m_iHealth": 0, "m_flInitialSpawnTime": 180.000000, "m_flRespawnTime": 180.000000, "m_flInitialSpawnTimeTest": 1.000000, "m_flRespawnTimeTest": 10.000000, "m_bIsMantleable": false, "m_flPrimaryDropChance": 0.000000, "m_eRollType": "ECitadelRandomRoll_BreakableGoldPickup", "m_vecPrimaryPickups": [ ], "m_iMatchTimeMinsForLevel2Pickups": 10, "m_vecPickups_lv2": [ ], "m_iMatchTimeMinsForLevel3Pickups": 25, "m_vecPickups_lv3": [ ], "m_iLootListDeckSize": 1 }
Copy as
CCitadel_BreakablePropVData · 30 fields
0x28m_bBreakOnDodgeTouchbool = false
0x29m_bRenderAfterDeathbool = false
0x2Am_bSolidAfterDeathbool = false
0x2Bm_bIsPermanentbool = false
0x2Cm_bDamagedByBulletsbool = false
0x2Dm_bDamagedByMeleebool = false
0x2Em_bDamagedByAbilitiesbool = false
0x30m_hModelCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x110m_sAnimgraphParamDamageReceivedCGlobalSymbol = ""
0x118m_sAnimgraphParamOnHitCGlobalSymbol = ""
0x120m_sAnimgraphParamOnRespawnCGlobalSymbol = ""
0x128m_sBreakSoundCSoundEventName = ""
0x138m_sSpawnSoundCSoundEventName = ""
0x148m_sDamageSoundCSoundEventName = ""
0x158m_sHeavyDamageSoundCSoundEventName = ""
0x168m_sHitIndicatorSoundCSoundEventName = ""
0x178m_iHealthint32 = 0
0x17Cm_flInitialSpawnTimefloat32 = 180
0x180m_flRespawnTimefloat32 = 180
0x184m_flInitialSpawnTimeTestfloat32 = 1
0x188m_flRespawnTimeTestfloat32 = 10
0x18Cm_bIsMantleablebool = false
0x190m_flPrimaryDropChancefloat32 = 0
0x194m_eRollTypeECitadelRandomRollTypes = "ECitadelRandomRoll_BreakableGoldPickup"
0x198m_vecPrimaryPickupsCUtlVector< BreakablePowerupDropDefinition_t > = []
0x1B0m_iMatchTimeMinsForLevel2Pickupsint32 = 10
0x1B8m_vecPickups_lv2CUtlVector< BreakablePowerupDropDefinition_t > = []
0x1D0m_iMatchTimeMinsForLevel3Pickupsint32 = 25
0x1D8m_vecPickups_lv3CUtlVector< BreakablePowerupDropDefinition_t > = []
0x1F0m_iLootListDeckSizeint32 = 1

History

  1. 6722–6745changed
    • size 0x1F8 → 0x4F0
    • m_bDamagedByBullets offset 0x2C → 0x44
    • m_bDamagedByMelee offset 0x2D → 0x45
    • m_bDamagedByAbilities offset 0x2E → 0x47
    • m_iHealth offset 0x178 → 0x4C
    • m_bIsMantleable offset 0x18C → 0x59
    • m_hModel offset 0x30 → 0x68
    • m_sBreakSound offset 0x128 → 0x3F8
    • m_sSpawnSound offset 0x138 → 0x408
    • m_flInitialSpawnTime offset 0x17C → 0x478
    • m_flInitialSpawnTimeTest offset 0x184 → 0x47C
    • m_flRespawnTime offset 0x180 → 0x480
    • m_flRespawnTimeTest offset 0x188 → 0x484
    • m_eRollType offset 0x194 → 0x4C4
    • + m_bDieOnBreak bool at 0x2B
    • + m_strDeathSequenceName CUtlString at 0x30
    • + m_strHitSequenceName CUtlString at 0x38
    • + m_flLootDelay float32 at 0x40
    • + m_bHeavyMeleeOnly bool at 0x46
    • + m_bDamagedBySlide bool at 0x48
    • + m_bDamagedByPlayersOnly bool at 0x49
    • + m_nMeleeHitsToBreak int32 at 0x50
    • + m_nHeavyMeleeHitCount int32 at 0x54
    • + m_bNoMeleeCleave bool at 0x58
    • + m_bRequireFullCostToBreak bool at 0x5A
    • + m_flOutlineRadius float32 at 0x5C
    • + m_bRequireVisibleOnMinimapForOutline bool at 0x60
    • + m_colorOutline Color at 0x64
    • + m_flModelScale float32 at 0x148
    • + m_sMaterialGroupName CModelMaterialGroupName at 0x150
    • + m_ambientParticle CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > at 0x158
    • + m_breakParticle CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > at 0x238
    • + m_breakRollFailParticle CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > at 0x318
    • + m_sBreakRollFailSound CSoundEventName at 0x418
    • + m_sMeleeDamageSound CSoundEventName at 0x428
    • + m_sOtherDamageSound CSoundEventName at 0x438
    • + m_sMeleeRejectSound CSoundEventName at 0x448
    • + m_OtherRejectSound CSoundEventName at 0x458
    • + m_sAmbientSound CSoundEventName at 0x468
    • + m_strMinimapCSSClassAlive CUtlString at 0x488
    • + m_strMinimapCSSClassDead CUtlString at 0x490
    • + m_flMinDistanceToRevealOnMinimap float32 at 0x498
    • + m_strLayoutFile CUtlString at 0x4A0
    • + m_flPanelHeightOffset float32 at 0x4A8
    • + m_flPanelDrawDistance float32 at 0x4AC
    • + m_strInWorldCSSClasses CUtlString at 0x4B0
    • + m_flPanelWidth float32 at 0x4B8
    • + m_flPanelHeight float32 at 0x4BC
    • + m_flPowerupDropChance float32 at 0x4C0
    • + m_mapPickupChances CUtlOrderedMap< CSubclassName, float32 > at 0x4C8
    • − m_bIsPermanent
    • − m_sAnimgraphParamDamageReceived
    • − m_sAnimgraphParamOnHit
    • − m_sAnimgraphParamOnRespawn
    • − m_sDamageSound
    • − m_sHeavyDamageSound
    • − m_sHitIndicatorSound
    • − m_flPrimaryDropChance
    • − m_vecPrimaryPickups
    • − m_iMatchTimeMinsForLevel2Pickups
    • − m_vecPickups_lv2
    • − m_iMatchTimeMinsForLevel3Pickups
    • − m_vecPickups_lv3
    • − m_iLootListDeckSize
  2. 6696–6701first dumped