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Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6730 (Oct 01 2026), not the latest

CCitadel_BreakablePropVData

classserver: CCitadel_BreakablePropVData →

size 0x4F0 (1264 bytes) · 52 own fields · last changed in build 6722

CEntitySubclassVDataBase › CCitadel_BreakablePropVData
1 metadata entry
MGetKV3ClassDefaults
{ "_class": "CCitadel_BreakablePropVData", "m_bBreakOnDodgeTouch": false, "m_bRenderAfterDeath": false, "m_bSolidAfterDeath": false, "m_bDieOnBreak": true, "m_strDeathSequenceName": "", "m_strHitSequenceName": "", "m_flLootDelay": 0.000000, "m_bDamagedByBullets": false, "m_bDamagedByMelee": false, "m_bHeavyMeleeOnly": false, "m_bDamagedByAbilities": false, "m_bDamagedBySlide": false, "m_bDamagedByPlayersOnly": false, "m_iHealth": 0, "m_nMeleeHitsToBreak": 0, "m_nHeavyMeleeHitCount": 2, "m_bNoMeleeCleave": false, "m_bIsMantleable": false, "m_bRequireFullCostToBreak": true, "m_flOutlineRadius": 0.000000, "m_bRequireVisibleOnMinimapForOutline": false, "m_colorOutline": [ 0, 0, 0, 0 ], "m_hModel": "", "m_flModelScale": 1.000000, "m_sMaterialGroupName": "", "m_ambientParticle": "", "m_breakParticle": "", "m_breakRollFailParticle": "", "m_sBreakSound": "", "m_sSpawnSound": "", "m_sBreakRollFailSound": "", "m_sMeleeDamageSound": "", "m_sOtherDamageSound": "", "m_sMeleeRejectSound": "", "m_OtherRejectSound": "", "m_sAmbientSound": "", "m_flInitialSpawnTime": 180.000000, "m_flInitialSpawnTimeTest": 1.000000, "m_flRespawnTime": 180.000000, "m_flRespawnTimeTest": 10.000000, "m_strMinimapCSSClassAlive": "", "m_strMinimapCSSClassDead": "", "m_flMinDistanceToRevealOnMinimap": 0.000000, "m_strLayoutFile": "", "m_flPanelHeightOffset": 0.000000, "m_flPanelDrawDistance": 0.000000, "m_strInWorldCSSClasses": "", "m_flPanelWidth": 1500.000000, "m_flPanelHeight": 1500.000000, "m_flPowerupDropChance": 0.000000, "m_eRollType": "ECitadelRandomRoll_BreakableGoldPickup", "m_mapPickupChances": { } }
Copy as
CCitadel_BreakablePropVData · 52 fields
0x28m_bBreakOnDodgeTouchbool = false
0x29m_bRenderAfterDeathbool = false
0x2Am_bSolidAfterDeathbool = false
0x2Bm_bDieOnBreakbool = true
0x30m_strDeathSequenceNameCUtlString = ""
0x38m_strHitSequenceNameCUtlString = ""
0x40m_flLootDelayfloat32 = 0
0x44m_bDamagedByBulletsbool = false
0x45m_bDamagedByMeleebool = false
0x46m_bHeavyMeleeOnlybool = false
0x47m_bDamagedByAbilitiesbool = false
0x48m_bDamagedBySlidebool = false
0x49m_bDamagedByPlayersOnlybool = false
0x4Cm_iHealthint32 = 0
0x50m_nMeleeHitsToBreakint32 = 0
0x54m_nHeavyMeleeHitCountint32 = 2
0x58m_bNoMeleeCleavebool = false
0x59m_bIsMantleablebool = false
0x5Am_bRequireFullCostToBreakbool = true
0x5Cm_flOutlineRadiusfloat32 = 0
0x60m_bRequireVisibleOnMinimapForOutlinebool = false
0x64m_colorOutlineColor = [4 items]
0x68m_hModelCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x148m_flModelScalefloat32 = 1
0x150m_sMaterialGroupNameCModelMaterialGroupName = ""
0x158m_ambientParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x238m_breakParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x318m_breakRollFailParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x3F8m_sBreakSoundCSoundEventName = ""
0x408m_sSpawnSoundCSoundEventName = ""
0x418m_sBreakRollFailSoundCSoundEventName = ""
0x428m_sMeleeDamageSoundCSoundEventName = ""
0x438m_sOtherDamageSoundCSoundEventName = ""
0x448m_sMeleeRejectSoundCSoundEventName = ""
0x458m_OtherRejectSoundCSoundEventName = ""
0x468m_sAmbientSoundCSoundEventName = ""
0x478m_flInitialSpawnTimefloat32 = 180
0x47Cm_flInitialSpawnTimeTestfloat32 = 1
0x480m_flRespawnTimefloat32 = 180
0x484m_flRespawnTimeTestfloat32 = 10
0x488m_strMinimapCSSClassAliveCUtlString = ""
0x490m_strMinimapCSSClassDeadCUtlString = ""
0x498m_flMinDistanceToRevealOnMinimapfloat32 = 0
0x4A0m_strLayoutFileCUtlString = ""
0x4A8m_flPanelHeightOffsetfloat32 = 0
0x4ACm_flPanelDrawDistancefloat32 = 0
0x4B0m_strInWorldCSSClassesCUtlString = ""
0x4B8m_flPanelWidthfloat32 = 1500
0x4BCm_flPanelHeightfloat32 = 1500
0x4C0m_flPowerupDropChancefloat32 = 0
0x4C4m_eRollTypeECitadelRandomRollTypes = "ECitadelRandomRoll_BreakableGoldPickup"
0x4C8m_mapPickupChancesCUtlOrderedMap< CSubclassName, float32 > = {…}

History

  1. 6722–6745changed
    • size 0x1F8 → 0x4F0
    • m_bDamagedByBullets offset 0x2C → 0x44
    • m_bDamagedByMelee offset 0x2D → 0x45
    • m_bDamagedByAbilities offset 0x2E → 0x47
    • m_iHealth offset 0x178 → 0x4C
    • m_bIsMantleable offset 0x18C → 0x59
    • m_hModel offset 0x30 → 0x68
    • m_sBreakSound offset 0x128 → 0x3F8
    • m_sSpawnSound offset 0x138 → 0x408
    • m_flInitialSpawnTime offset 0x17C → 0x478
    • m_flInitialSpawnTimeTest offset 0x184 → 0x47C
    • m_flRespawnTime offset 0x180 → 0x480
    • m_flRespawnTimeTest offset 0x188 → 0x484
    • m_eRollType offset 0x194 → 0x4C4
    • + m_bDieOnBreak bool at 0x2B
    • + m_strDeathSequenceName CUtlString at 0x30
    • + m_strHitSequenceName CUtlString at 0x38
    • + m_flLootDelay float32 at 0x40
    • + m_bHeavyMeleeOnly bool at 0x46
    • + m_bDamagedBySlide bool at 0x48
    • + m_bDamagedByPlayersOnly bool at 0x49
    • + m_nMeleeHitsToBreak int32 at 0x50
    • + m_nHeavyMeleeHitCount int32 at 0x54
    • + m_bNoMeleeCleave bool at 0x58
    • + m_bRequireFullCostToBreak bool at 0x5A
    • + m_flOutlineRadius float32 at 0x5C
    • + m_bRequireVisibleOnMinimapForOutline bool at 0x60
    • + m_colorOutline Color at 0x64
    • + m_flModelScale float32 at 0x148
    • + m_sMaterialGroupName CModelMaterialGroupName at 0x150
    • + m_ambientParticle CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > at 0x158
    • + m_breakParticle CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > at 0x238
    • + m_breakRollFailParticle CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > at 0x318
    • + m_sBreakRollFailSound CSoundEventName at 0x418
    • + m_sMeleeDamageSound CSoundEventName at 0x428
    • + m_sOtherDamageSound CSoundEventName at 0x438
    • + m_sMeleeRejectSound CSoundEventName at 0x448
    • + m_OtherRejectSound CSoundEventName at 0x458
    • + m_sAmbientSound CSoundEventName at 0x468
    • + m_strMinimapCSSClassAlive CUtlString at 0x488
    • + m_strMinimapCSSClassDead CUtlString at 0x490
    • + m_flMinDistanceToRevealOnMinimap float32 at 0x498
    • + m_strLayoutFile CUtlString at 0x4A0
    • + m_flPanelHeightOffset float32 at 0x4A8
    • + m_flPanelDrawDistance float32 at 0x4AC
    • + m_strInWorldCSSClasses CUtlString at 0x4B0
    • + m_flPanelWidth float32 at 0x4B8
    • + m_flPanelHeight float32 at 0x4BC
    • + m_flPowerupDropChance float32 at 0x4C0
    • + m_mapPickupChances CUtlOrderedMap< CSubclassName, float32 > at 0x4C8
    • − m_bIsPermanent
    • − m_sAnimgraphParamDamageReceived
    • − m_sAnimgraphParamOnHit
    • − m_sAnimgraphParamOnRespawn
    • − m_sDamageSound
    • − m_sHeavyDamageSound
    • − m_sHitIndicatorSound
    • − m_flPrimaryDropChance
    • − m_vecPrimaryPickups
    • − m_iMatchTimeMinsForLevel2Pickups
    • − m_vecPickups_lv2
    • − m_iMatchTimeMinsForLevel3Pickups
    • − m_vecPickups_lv3
    • − m_iLootListDeckSize
  2. 6696–6701first dumped