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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6730 (Oct 01 2026), not the latest

CCitadel_Modifier_BaseBulletPreRollProc

classserver: CCitadel_Modifier_BaseBulletPreRollProc →

size 0x2E8 (744 bytes) · 2 own fields · last changed in build 6722

CBaseModifier › CCitadelModifier › CCitadel_Modifier_BaseEventProc › CCitadel_Modifier_BaseBulletPreRollProc
Copy as
CCitadel_Modifier_BaseBulletPreRollProc · 2 fields
0x2C8m_nSuppressProcShotIDShotID_t
0x2D0m_vecProcdBulletIDsCUtlVector< BulletID_t >
from CCitadel_Modifier_BaseEventProc · 3 fields
0x130m_vecProcdUnitsThisShotCUtlVector< C_BaseEntity* >
0x148m_vecTrackedUnitsThisFrameCUtlVector< C_BaseEntity* >
0x160m_nLastShotIdShotID_t
from CCitadelModifier · 1 field
0x110m_flEffectivenessfloat32
from CBaseModifier · 23 fields
0x28m_nSerialNumberModifierSerialNumber_t
0x2Cm_flLastAppliedTimeGameTime_t
0x30m_flCreationTimeGameTime_t
0x34m_flDurationfloat32
0x38m_hCasterCHandle< C_BaseEntity >
0x3Cm_hAbilityCHandle< C_BaseEntity >
0x40m_hAuraProviderCModifierHandleBase
0x58m_bInAuraRangebool
0x5Cm_nAbilitySubclassIDCUtlStringToken
0x60m_iAttributesuint8
0x61m_iTeamuint8
0x62m_iStackCountint16
0x64m_iMaxStackCountint16
0x68m_pVecStackDecayTimesCUtlVector< GameTime_t >*
0x70m_eDestroyReasonuint8
0x71m_bDisabledbool
0x72m_bSuppressSendModifierbool
0x73m_bReadyOnClientbool
0x74m_flThinkIntervalfloat32
0x78m_flThinkIntervalStartTimeGameTime_t
0x7Cm_flTimeScalefloat32
0x80m_pVecTrackedObjectsCUtlVector< IModifierTrackedObject* >*
0x88m_hModifierListHandleModifierRuntimeHandle_t

History

  1. 6722–6745changed
    • size 0x218 → 0x2E8
    • 2 fields from m_nSuppressProcShotID (0x1F8) on moved +0xD0
  2. 6696–6701first dumped