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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6745 (Oct 02 2026)

CCitadel_Modifier_Tier2Boss_LaserBeam

classserver: CCitadel_Modifier_Tier2Boss_LaserBeam →

size 0xE50 (3664 bytes) · 23 own fields · last changed in build 6722

CBaseModifier › CCitadelModifier › CCitadel_Modifier_Tier2Boss_LaserBeam
Copy as
CCitadel_Modifier_Tier2Boss_LaserBeam · 23 fields
0x340m_bPreviewbool
0x344m_flYawfloat32
0x348m_iEnemyint32
0x34Cm_hCurrentEnemyCHandle< C_BaseEntity >
0x350m_hLaserAttachPointAttachmentHandle_t
0x351m_hLaserAttachPoint02AttachmentHandle_t
0x352m_hLaserSearchStartPosAttachmentHandle_t
0xAF8m_vStartVectorWS
0xB04m_vEndVectorWS
0xB10m_vPrevEndVectorWS
0xB1Cm_flAngleBetweenTracefloat32
0xB20m_flDamagePerTickfloat32
0xB24m_flCreepDamagePerTickfloat32
0xB28m_flNextDamageTickGameTime_t
0xB30m_vecEntitiesHitCUtlVector< CHandle< C_BaseEntity > >
0xB48m_flDamageTickRatefloat32
0xB4Cm_flLastShakeTimeGameTime_t
0xB50m_bSweepRightFirstbool
0xB54m_angBeamAimQAngle
0xB60m_vecBeamTargetVectorWS
0xB6Cm_flLastBeamUpdateTimeGameTime_t
0xB88m_flTargetingTaskStartTimeGameTime_t
0xB8Cm_flTrackVelfloat32
from CCitadelModifier · 1 field
0x110m_flEffectivenessfloat32
from CBaseModifier · 23 fields
0x28m_nSerialNumberModifierSerialNumber_t
0x2Cm_flLastAppliedTimeGameTime_t
0x30m_flCreationTimeGameTime_t
0x34m_flDurationfloat32
0x38m_hCasterCHandle< C_BaseEntity >
0x3Cm_hAbilityCHandle< C_BaseEntity >
0x40m_hAuraProviderCModifierHandleBase
0x58m_bInAuraRangebool
0x5Cm_nAbilitySubclassIDCUtlStringToken
0x60m_iAttributesuint8
0x61m_iTeamuint8
0x62m_iStackCountint16
0x64m_iMaxStackCountint16
0x68m_pVecStackDecayTimesCUtlVector< GameTime_t >*
0x70m_eDestroyReasonuint8
0x71m_bDisabledbool
0x72m_bSuppressSendModifierbool
0x73m_bReadyOnClientbool
0x74m_flThinkIntervalfloat32
0x78m_flThinkIntervalStartTimeGameTime_t
0x7Cm_flTimeScalefloat32
0x80m_pVecTrackedObjectsCUtlVector< IModifierTrackedObject* >*
0x88m_hModifierListHandleModifierRuntimeHandle_t

History

  1. 6722–6745changed
    • size 0x510 → 0xE50
    • m_bPreview offset 0x240 → 0x340
    • m_flYaw offset 0x244 → 0x344
    • m_iEnemy offset 0x248 → 0x348
    • m_hCurrentEnemy offset 0x24C → 0x34C
    • m_hLaserAttachPoint offset 0x250 → 0x350
    • m_hLaserAttachPoint02 offset 0x251 → 0x351
    • m_hLaserSearchStartPos offset 0x252 → 0x352
    • m_vStart offset 0x278 → 0xAF8
    • m_vEnd offset 0x284 → 0xB04
    • m_vPrevEnd offset 0x290 → 0xB10
    • m_flAngleBetweenTrace offset 0x29C → 0xB1C
    • m_flDamagePerTick offset 0x2A0 → 0xB20
    • m_flCreepDamagePerTick offset 0x2A4 → 0xB24
    • m_flNextDamageTick offset 0x2A8 → 0xB28
    • m_vecEntitiesHit offset 0x2B0 → 0xB30
    • m_flDamageTickRate offset 0x2C8 → 0xB48
    • m_flLastShakeTime offset 0x2CC → 0xB4C
    • m_bSweepRightFirst offset 0x2D0 → 0xB50
    • m_angBeamAim offset 0x2D4 → 0xB54
    • m_vecBeamTarget offset 0x2E0 → 0xB60
    • m_flLastBeamUpdateTime offset 0x2EC → 0xB6C
    • m_flTargetingTaskStartTime offset 0x308 → 0xB88
    • m_flTrackVel offset 0x30C → 0xB8C
    • − m_flSoundStartTime
  2. 6696–6701first dumped