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Modding Database

Up to date with Steam · checked 1s ago· Viewing build 6745 (Oct 02 2026)

CCitadel_Modifier_Tier3Boss_LaserBeam

classserver: CCitadel_Modifier_Tier3Boss_LaserBeam →

size 0x330 (816 bytes) · 17 own fields · last changed in build 6722

CBaseModifier › CCitadelModifier › CCitadel_Modifier_Tier3Boss_Base › CCitadel_Modifier_Tier3Boss_LaserBeam
Copy as
CCitadel_Modifier_Tier3Boss_LaserBeam · 17 fields
0x144m_flSoundStartTimeGameTime_t
0x148m_nHandEffect1ParticleIndex_t
0x14Cm_nHandEffect2ParticleIndex_t
0x154m_vStartVectorWS
0x160m_vEndVectorWS
0x16Cm_vPrevEndVectorWS
0x178m_flAngleBetweenTracefloat32
0x17Cm_flNextDamageTickGameTime_t
0x180m_flNextAuraDropTickGameTime_t
0x188m_vecEntitiesHitCUtlVector< CHandle< C_BaseEntity > >
0x1A0m_flLastShakeTimeGameTime_t
0x1A4m_vecBeamTargetVectorWS
0x1B0m_flLastBeamUpdateTimeGameTime_t
0x1B4m_vecEnemyPositionVectorWS
0x1C0m_bPreviewModebool
0x1C4m_iAttachmentIndexint32
0x1C8m_hAttachmentAttachmentHandle_t
from CCitadelModifier · 1 field
0x110m_flEffectivenessfloat32
from CBaseModifier · 23 fields
0x28m_nSerialNumberModifierSerialNumber_t
0x2Cm_flLastAppliedTimeGameTime_t
0x30m_flCreationTimeGameTime_t
0x34m_flDurationfloat32
0x38m_hCasterCHandle< C_BaseEntity >
0x3Cm_hAbilityCHandle< C_BaseEntity >
0x40m_hAuraProviderCModifierHandleBase
0x58m_bInAuraRangebool
0x5Cm_nAbilitySubclassIDCUtlStringToken
0x60m_iAttributesuint8
0x61m_iTeamuint8
0x62m_iStackCountint16
0x64m_iMaxStackCountint16
0x68m_pVecStackDecayTimesCUtlVector< GameTime_t >*
0x70m_eDestroyReasonuint8
0x71m_bDisabledbool
0x72m_bSuppressSendModifierbool
0x73m_bReadyOnClientbool
0x74m_flThinkIntervalfloat32
0x78m_flThinkIntervalStartTimeGameTime_t
0x7Cm_flTimeScalefloat32
0x80m_pVecTrackedObjectsCUtlVector< IModifierTrackedObject* >*
0x88m_hModifierListHandleModifierRuntimeHandle_t

History

  1. 6722–6745changed
    • size 0x260 → 0x330
    • m_flSoundStartTime offset 0xD4 → 0x144
    • m_nHandEffect1 offset 0xD8 → 0x148
    • m_nHandEffect2 offset 0xDC → 0x14C
    • m_vStart offset 0xE4 → 0x154, type Vector → VectorWS
    • m_vEnd offset 0xF0 → 0x160, type Vector → VectorWS
    • m_vPrevEnd offset 0xFC → 0x16C, type Vector → VectorWS
    • m_flAngleBetweenTrace offset 0x108 → 0x178
    • m_flNextDamageTick offset 0x10C → 0x17C
    • m_flNextAuraDropTick offset 0x110 → 0x180
    • m_vecEntitiesHit offset 0x118 → 0x188
    • m_flLastShakeTime offset 0x130 → 0x1A0
    • m_vecBeamTarget offset 0x134 → 0x1A4, type Vector → VectorWS
    • m_flLastBeamUpdateTime offset 0x140 → 0x1B0
    • m_vecEnemyPosition offset 0x144 → 0x1B4, type Vector → VectorWS
    • m_bPreviewMode offset 0x150 → 0x1C0
    • m_iAttachmentIndex offset 0x154 → 0x1C4
    • m_hAttachment offset 0x158 → 0x1C8
  2. 6696–6701first dumped