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Latest (6745)
6745 · Oct 02 2026
6742 · Oct 02 2026
6738 · Oct 02 2026
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6731 · Oct 01 2026
6730 · Oct 01 2026
6728 · Oct 01 2026
6726 · Sep 30 2026
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6701 · Sep 25 2026
6698 · Sep 17 2026
6696 · Sep 17 2026
Up to date with Steam ·
checked 1s ago
· Viewing build 6698 (Sep 17 2026), not the latest
/
Schema
/
client
/
CCitadel_Projectile_BatSwarmExtraProjectile
CCitadel_Projectile_BatSwarmExtraProjectile
class
Copy name
server:
CCitadel_Projectile_BatSwarmExtraProjectile
→
size 0xAD8 (2776 bytes) · 0 own fields · last changed in
build 6722
CEntityInstance
›
C_BaseEntity
›
C_BaseModelEntity
›
C_CitadelProjectile
›
C_CitadelTrackedProjectile
›
CCitadel_Projectile_BatSwarmProjectile
›
CCitadel_Projectile_BatSwarmExtraProjectile
Inherited (146)
Networked only
Copy as
C#
C++
Offset
CCitadel_Projectile_BatSwarmExtraProjectile
· 0 fields
Declares no fields of its own.
from
C_CitadelProjectile
· 18 fields
0x9E8
m_flMaxDistance
float32
C#
0x9F0
m_nCachedExcludeFlags
uint64
C#
0x9F8
m_bInPortalEnvironment
bool
C#
0x9F9
m_bHandlingPortalResult
bool
C#
0x9FC
m_flArmingTime
float32
C#
0xA00
m_flChargeAmount
float32
C#
0xA04
m_bCollideWithThrower
bool
C#
0xA05
m_bNewCollideWithThrower
bool
C#
0xA10
m_flTickSoundInterval
float32
C#
0xA18
m_vInitialVelocity
Vector
networked
C#
0xA24
m_vInitialPosition
VectorWS
networked
C#
0xA30
m_abilityID
CUtlStringToken
networked
C#
0xA38
m_sParticleName
CUtlSymbolLarge
networked
C#
0xA40
m_vecSpawnPosition
Vector
networked
C#
0xA4C
m_flProjectileSpeed
float32
networked
C#
0xA50
m_flMaxLifetime
float32
networked
C#
0xA58
m_flParticleRadius
float32
networked
C#
0xAD0
m_flPreviousTimeScale
float32
C#
from
C_BaseModelEntity
· 43 fields
0x5F0
m_CRenderComponent
CRenderComponent
*
C#
0x5F8
m_CHitboxComponent
CHitboxComponent
networked
C#
0x610
m_pChoreoComponent
CChoreoComponent
*
networked
C#
0x618
m_nDestructiblePartInitialStateDestructed0
HitGroup_t
C#
0x61C
m_nDestructiblePartInitialStateDestructed1
HitGroup_t
C#
0x620
m_nDestructiblePartInitialStateDestructed2
HitGroup_t
C#
0x624
m_nDestructiblePartInitialStateDestructed3
HitGroup_t
C#
0x628
m_nDestructiblePartInitialStateDestructed4
HitGroup_t
C#
0x62C
m_nDestructiblePartInitialStateDestructed0_PartIndex
int32
C#
0x630
m_nDestructiblePartInitialStateDestructed1_PartIndex
int32
C#
0x634
m_nDestructiblePartInitialStateDestructed2_PartIndex
int32
C#
0x638
m_nDestructiblePartInitialStateDestructed3_PartIndex
int32
C#
0x63C
m_nDestructiblePartInitialStateDestructed4_PartIndex
int32
C#
0x640
m_pDestructiblePartsSystemComponent
CDestructiblePartsComponent
*
networked
C#
0x660
m_bInitModelEffects
bool
C#
0x661
m_bDoingModelEffects
bool
C#
0x662
m_bIsStaticProp
bool
C#
0x664
m_iOldHealth
int32
C#
0x668
m_nRenderMode
RenderMode_t
networked
C#
0x669
m_nRenderFX
RenderFx_t
networked
C#
0x670
m_szAddModifier
CUtlString
C#
0x678
m_bAllowFadeInView
bool
C#
0x698
m_bHasCollision
bool
C#
0x69C
m_vSupport
VectorWS
C#
0x6A8
m_clrRender
Color
networked
C#
0x6B0
m_vecRenderAttributes
C_UtlVectorEmbeddedNetworkVar<
EntityRenderAttribute_t
>
networked
C#
0x730
m_bRenderToCubemaps
bool
networked
C#
0x731
m_bNoInterpolate
bool
networked
C#
0x738
m_Collision
CCollisionProperty
networked
C#
0x7F0
m_Glow
CGlowProperty
networked
C#
0x848
m_flGlowBackfaceMult
float32
networked
C#
0x84C
m_fadeMinDist
float32
networked
C#
0x850
m_fadeMaxDist
float32
networked
C#
0x854
m_flFadeScale
float32
networked
C#
0x858
m_flShadowStrength
float32
networked
C#
0x85C
m_nObjectCulling
uint8
networked
C#
0x85D
m_nRequiredDecalRtEncoding
DecalRtEncoding_t
C#
0x860
m_bodyGroupChoices
CUtlOrderedMap< CGlobalSymbol, int32 >
C#
0x888
m_vecViewOffset
CNetworkViewOffsetVector
networked
C#
0x968
m_pClientAlphaProperty
CClientAlphaProperty
*
C#
0x970
m_ClientOverrideTint
Color
C#
0x974
m_bUseClientOverrideTint
bool
C#
0x998
m_bvDisabledHitGroups
uint32[1]
networked
C#
from
C_BaseEntity
· 82 fields
0x30
m_CBodyComponent
CBodyComponent
*
networked
C#
0x38
m_NetworkTransmitComponent
CNetworkTransmitComponent
C#
0x328
m_nLastThinkTick
GameTick_t
C#
0x330
m_pGameSceneNode
CGameSceneNode
*
C#
0x338
m_pRenderComponent
CRenderComponent
*
C#
0x340
m_pCollision
CCollisionProperty
*
C#
0x348
m_pModifierProp
CModifierProperty
*
networked
C#
0x350
m_iMaxHealth
int32
networked
C#
0x354
m_iHealth
int32
networked
C#
0x358
m_flDamageAccumulator
float32
C#
0x35C
m_lifeState
uint8
networked
C#
0x35D
m_bTakesDamage
bool
networked
C#
0x360
m_nTakeDamageFlags
TakeDamageFlags_t
networked
C#
0x368
m_nPlatformType
EntityPlatformTypes_t
networked
C#
0x369
m_ubInterpolationFrame
uint8
networked
C#
0x36C
m_hSceneObjectController
CHandle<
C_BaseEntity
>
C#
0x370
m_nNoInterpolationTick
int32
C#
0x374
m_nVisibilityNoInterpolationTick
int32
C#
0x378
m_flProxyRandomValue
float32
C#
0x37C
m_iEFlags
int32
C#
0x380
m_nWaterType
uint8
C#
0x381
m_bInterpolateEvenWithNoModel
bool
C#
0x382
m_bPredictionEligible
bool
C#
0x383
m_bApplyLayerMatchIDToModel
bool
C#
0x384
m_tokLayerMatchID
CUtlStringToken
C#
0x388
m_nSubclassID
CUtlStringToken
networked
C#
0x398
m_nSimulationTick
int32
C#
0x39C
m_iCurrentThinkContext
int32
C#
0x3A0
m_aThinkFunctions
CUtlVector<
thinkfunc_t
>
C#
0x3B8
m_bDisabledContextThinks
bool
C#
0x3BC
m_flAnimTime
float32
networked
C#
0x3C0
m_flSimulationTime
float32
networked
C#
0x3C4
m_nSceneObjectOverrideFlags
uint8
C#
0x3C5
m_bHasSuccessfullyInterpolated
bool
C#
0x3C6
m_bHasAddedVarsToInterpolation
bool
C#
0x3C7
m_bRenderEvenWhenNotSuccessfullyInterpolated
bool
C#
0x3C8
m_nInterpolationLatchDirtyFlags
int32[2]
C#
0x3D0
m_ListEntry
uint16[11]
C#
0x3E8
m_flCreateTime
GameTime_t
networked
C#
0x3EC
m_flSpeed
float32
networked
C#
0x3F0
m_EntClientFlags
uint16
C#
0x3F2
m_bClientSideRagdoll
bool
networked
C#
0x3F3
m_iTeamNum
uint8
networked
C#
0x3F4
m_spawnflags
uint32
networked
C#
0x3F8
m_nNextThinkTick
GameTick_t
networked
C#
0x400
m_fFlags
uint32
networked
C#
0x404
m_vecAbsVelocity
Vector
C#
0x410
m_vecServerVelocity
CNetworkVelocityVector
networked
C#
0x438
m_vecVelocity
CNetworkVelocityVector
C#
0x518
m_hEffectEntity
CHandle<
C_BaseEntity
>
networked
C#
0x51C
m_hOwnerEntity
CHandle<
C_BaseEntity
>
networked
C#
0x520
m_MoveCollide
MoveCollide_t
networked
C#
0x521
m_MoveType
MoveType_t
networked
C#
0x522
m_nActualMoveType
MoveType_t
C#
0x524
m_flWaterLevel
float32
networked
C#
0x528
m_fEffects
uint32
networked
C#
0x52C
m_hGroundEntity
CHandle<
C_BaseEntity
>
networked
C#
0x530
m_nGroundBodyIndex
int32
networked
C#
0x534
m_flFriction
float32
networked
C#
0x538
m_flElasticity
float32
networked
C#
0x53C
m_flGravityScale
float32
networked
C#
0x540
m_flTimeScale
float32
networked
C#
0x544
m_bAnimatedEveryTick
bool
networked
C#
0x545
m_bGravityDisabled
bool
networked
C#
0x548
m_flNavIgnoreUntilTime
GameTime_t
networked
C#
0x54C
m_hThink
uint16
C#
0x558
m_fBBoxVisFlags
uint8
C#
0x55C
m_flActualGravityScale
float32
C#
0x560
m_bGravityActuallyDisabled
bool
C#
0x561
m_bPredictable
bool
C#
0x562
m_bRenderWithViewModels
bool
C#
0x564
m_nFirstPredictableCommand
int32
C#
0x568
m_nLastPredictableCommand
int32
C#
0x56C
m_hOldMoveParent
CHandle<
C_BaseEntity
>
C#
0x570
m_Particles
CParticleProperty
C#
0x5A0
m_vecAngVelocity
QAngle
C#
0x5AC
m_DataChangeEventRef
int32
C#
0x5B0
m_dependencies
CUtlVector< CEntityHandle >
C#
0x5C8
m_nCreationTick
int32
C#
0x5D9
m_bAnimTimeChanged
bool
C#
0x5DA
m_bSimulationTimeChanged
bool
C#
0x5E8
m_sUniqueHammerID
CUtlString
C#
from
CEntityInstance
· 3 fields
0x8
m_iszPrivateVScripts
CUtlSymbolLarge
C#
0x10
m_pEntity
CEntityIdentity
*
networked
C#
0x28
m_CScriptComponent
CScriptComponent
*
C#
History
6722–6745
changed
size 0xAD8 → 0xCE8
6696–6701
first dumped