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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6701 (Sep 25 2026), not the latest

CNPC_Boss_Tier2VData

classserver: CNPC_Boss_Tier2VData →

size 0x1790 (6032 bytes) · 56 own fields · last changed in build 6722

1 metadata entry
MGetKV3ClassDefaults
{ "_class": "CNPC_Boss_Tier2VData", "m_sModelName": "", "m_hFootstepSounds": "", "m_vecNavLinkMovementNames": [ ], "m_flAimConeAngle": 6.000000, "m_nMaxHealth": 100, "m_vecIntrinsicModifiers": [ ], "m_statusEffectMap": { }, "m_vecAttachments": [ ], "m_flHeadDamageMultiplier": 1.500000, "m_flChestDamageMultiplier": 1.000000, "m_flStomachDamageMultiplier": 1.000000, "m_flArmDamageMultiplier": 1.000000, "m_flLegDamageMultiplier": 1.000000, "m_nMaxAdditionalAmmoBalancingShots": 0, "m_bTakesDamage": true, "m_strDamagedEffect": "", "m_bLightsFiresWhenDamaged": false, "m_nRagdollHealth": 0, "m_flImpactEnergyScale": 1.000000, "m_bAllowNonZUpMovement": false, "m_bUseDynamicCollisionHull": false, "m_bRequestCapsuleCollision": false, "m_flCapsuleRadiusOverride": 0.000000, "m_flCapsuleHeightOverride": 0.000000, "m_vecActionDesiredShared": [ ], "m_sPlayerKilledNpcSound": "", "m_sCustomDeathHandshake": "", "m_sDefaultMovementSettings": "", "m_mappedMovementSettings": [ ], "m_bEnableCodeDrivenAnimgraphMovement": false, "m_bEnableAnimgraphTagDrivenStrafing": true, "m_flMassOverride": -1.000000, "m_flThreatTemperature": 20.000000, "m_flFlashpoint": -1.000000, "m_mapBoundAbilities": { }, "m_flSightRangePlayers": 0.000000, "m_flSightRangeNPCs": 0.000000, "m_MeleeAnimName": "", "m_flMeleeAttemptRange": 80.000000, "m_flMeleeHitRange": 80.000000, "m_MeleeAttackPoints": [ ], "m_flMaxHealthBarDrawDistance": 0.000000, "m_flWalkSpeed": 300.000000, "m_flRunSpeed": 300.000000, "m_flTurnRate": 180.000000, "m_flAcceleration": 200.000000, "m_flStepHeight": 36.000000, "m_flJumpAnticipationTime": 0.600000, "m_BeamStartSound": "", "m_BeamStopSound": "", "m_BeamPointStartLoopSound": "", "m_BeamPointEndLoopSound": "", "m_BeamPointClosestLoopSound": "", "m_strAmbientLoopSound": "", "m_DeathSound": "", "m_strLastHitSound": "", "m_bPlayLastHitSound": true, "m_flLastHitSoundWindowTime": 1.000000, "m_MeleeHitSound": "", "m_MeleeHitPlayerSound": "", "m_sAmberModelName": "", "m_sSapphireModelName": "", "m_sDefaultMaterialGroupName": "", "m_sEnemyMaterialGroupName": "", "m_sTeam1MaterialGroupName": "", "m_sTeam2MaterialGroupName": "", "m_MeleeSwingParticle": "", "m_MeleeActivateParticle": "", "m_flModelScale": 1.000000, "m_DeathParticle": "", "m_JumpParticle": "", "m_flOutlineRange": 2000.000000, "m_flOutlineWidth": 4.000000, "m_bOutlineThroughWalls": false, "m_bOutlineWhenVisible": false, "m_bSuppressOtherOutlinesWhenVisible": false, "m_HealthBarParticle": "", "m_sHealthBarAttachment": "", "m_HealthBarColorFriend": [ 0, 0, 0, 0 ], "m_HealthBarColorEnemy": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam1": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam2": [ 0, 0, 0, 0 ], "m_HealthBarColorTeamNeutral": [ 0, 0, 0, 0 ], "m_flMeleeTargetRadius": 0.000000, "m_flHealthBarOffset": 0.000000, "m_bSpawnBreakablesOnDeath": false, "m_flBreakableForceScale": 1.000000, "m_flPhysicsImpulseMultiplier": 1.000000, "m_flBeamWeaponWidth": 1.000000, "m_flBeamTurnRate": 90.000000, "m_BeamWeaponParticle": "", "m_strCustomUnitIcon": "", "m_WeaponInfo": { "m_flBulletDamage": 0.000000, "m_eDamageType": "CITADEL_DAMAGETYPE_BULLET", "m_iBullets": 1, "m_iSplitShotsMax": -1, "m_flSplitShotAngles": -1.000000, "m_bExpressShotDisabled": false, "m_bHitOnceAcrossAllBullets": false, "m_iBulletsToFullyClaimOrb": 1, "m_flExplosionRadius": 0.000000, "m_flExplosionDamageScaleAtMaxRadius": 0.300000, "m_bAllowExplosionToCollectGold": false, "m_iClipSize": 0, "m_flCycleTime": 0.150000, "m_flBulletCreationDelay": 0.000000, "m_iBurstShotCount": 1, "m_flIntraBurstCycleTime": 0.000000, "m_iAmmoConsumedPerShot": 1, "m_flRange": 8192.000000, "m_flRangeWhileZoomed": 0.000000, "m_flDamageFalloffStartRange": 0.000000, "m_flDamageFalloffEndRange": 900.000000, "m_flDamageFalloffBias": 0.500000, "m_flDamageFalloffStartScale": 1.000000, "m_flDamageFalloffEndScale": 0.000000, "m_bDontPassThroughPortals": false, "m_bPlayImpactEffectsOnTeammates": false, "m_flPenetrationPercent": 0.000000, "m_flIronSightsTime": 0.100000, "m_reloadDuration": 0.000000, "m_bReloadUseActiveWeaponInfoDuration": false, "m_bReloadSingleBullets": false, "m_bReloadSingleBulletsAllowCancel": false, "m_flReloadSingleBulletsInitialDelay": 0.000000, "m_bCanCrit": true, "m_flCritBonusStartRange": 0.000000, "m_flCritBonusEndRange": 0.000000, "m_flCritBonusStart": 1.000000, "m_flCritBonusEnd": 1.000000, "m_flCritBonusAgainstNPCs": 0.200000, "m_eCritFilter": "CITADEL_UNIT_TARGET_ALL", "m_eCritAlwaysFilter": "", "m_bSpinsUp": false, "m_flMaxSpinCycleTime": -1.000000, "m_flSpinIncreaseRate": 0.000000, "m_flSpinDecayRate": 0.000000, "m_flBuildUpRate": -1.000000, "m_bIsSemiAuto": false, "m_flBulletSpeed": 1000.000000, "m_flBulletSpeedRandomFactor": 0.000000, "m_flBulletGravityScale": 1.000000, "m_flBulletRadius": 0.000000, "m_flBulletRadiusVsWorld": 0.000000, "m_flBulletLifetime": 0.000000, "m_flVerticalAimBias": 0.000000, "m_flBulletInheritShooterVelocityScale": 0.000000, "m_bCanZoom": true, "m_flZoomFOV": 70.000000, "m_flZoomFOV_Relative": -5.000000, "m_flZoomMoveSpeedPercent": 0.750000, "m_flShootMoveSpeedPercent": 0.750000, "m_flReloadMoveSpeedPercent": 1.000000, "m_bUsesSpreadPattern": true, "m_Spread": 0.200000, "m_bFirstShotPerfectAccuracy": false, "m_AimingShootSpreadPenalty": 0.000000, "m_flScatterYawScale": 1.000000, "m_flShootSpreadPenaltyPerShot": 0.000000, "m_ShootSpreadPenaltyPerShotNormalization": { "m_bNormalizeSpreadPerShot": false, "m_FireRatePctRange": [ 0.000000, 100.000000 ], "m_SpreadPerShotFactor": 1.000000 }, "m_flShootSpreadPenaltyDecayDelay": -1.000000, "m_flShootSpreadPenaltyDecay": 1.000000, "m_flSpreadPenaltyDecay": 3.000000, "m_flShootingUpSpreadPenalty": 0.000000, "m_flAutoReplenishClip": 0.000000, "m_NpcAimingSpread": 0.000000, "m_vecScatterOffsets": [ ], "m_flPelletScatterFactor": 1.000000, "m_flPelletScatterSpreadFactor": 0.500000, "m_bApplySpreadToFirstPellet": false, "m_vecOriginOffsets": [ ], "m_flVerticalPunch": 1.000000, "m_flHorizontalPunch": 0.500000, "m_HorizontalRecoil": { "m_Range": 0.000000, "m_flBurstSlope": 0.000000, "m_flBurstExponent": 1.000000, "m_flBurstConstant": 0.000000 }, "m_VerticallRecoil": { "m_Range": 0.000000, "m_flBurstSlope": 0.000000, "m_flBurstExponent": 1.000000, "m_flBurstConstant": 0.000000 }, "m_flRecoilSpeed": 1.000000, "m_flRecoilRecoveryDelayFactor": 1.000000, "m_flRecoilRecoverySpeed": 1.000000, "m_flRecoilShotIndexRecoveryTimeFactor": 0.250000, "m_nRecoilSeed": 0, "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf", "m_szSelfBulletTravelTracerParticle": "", "m_szBulletLinkParticle": "", "m_bUseDesatForFriendlyNonHeroTracer": true, "m_eAttachmentSourceType": "EAttachmentSource_WeaponMuzzles", "m_strCustomAttachmentSource": "ability_cast", "m_szMuzzleFlashEffectName": "", "m_strWeaponImpactEffect": "", "m_mapImpactEffects": { }, "m_bUseWeaponAbilityName": false, "m_flDamageForce": 50.000000, "m_strShootSound": "", "m_strFirstShotSound": "", "m_strShotReleaseSound": "", "m_strBulletLoopingSound": "", "m_strBulletWhizSound": "", "m_strBulletImpactSound": "", "m_flBulletWhizDistance": 150.000000, "m_strReloadSound": "", "m_strReloadEndSound": "", "m_strLocalPlayerBulletImpactSound": "", "m_strLocalPlayerBulletImpactHeavySound": "", "m_strZoomInSound": "", "m_strZoomOutSound": "", "m_strSpinUpSound": "", "m_strSpinDownSound": "", "m_strSpinUpLoopSound": "", "m_flMaxLagCompensation": 340282346638528859811704183484516925440.000000 }, "m_flSightRange": 1377.000000, "m_flPlayerInitialSightRange": 1000.000000, "m_strWIPModelName": "", "m_BeamHitSound": "", "m_BeamAnnounceSound": "", "m_BarrageAnnounceSound": "", "m_MeleeAnnounceSound": "", "m_bBeamTurnToFire": true, "m_StompImpactEffect": "", "m_StompWarningEffect": "", "m_flTossSpeed": 0.000000, "m_flStompDamage": 0.000000, "m_flStompDamageMaxHealthPercent": 10.000000, "m_flStompDamageTrooperRate": 0.300000, "m_flStompTossUpMagnitude": 0.000000, "m_flStunDuration": 0.000000, "m_flStompAttemptRadius": 0.000000, "m_flStompImpactRadius": 0.000000, "m_flStompImpactHeight": 0.000000, "m_flStompParryRadius": 0.000000, "m_flStompParryImpulse": 0.000000, "m_flStompParryImpulseInAir": 0.000000, "m_flStompParryDamageMult": 1.000000, "m_flSweepRadius": 0.000000, "m_flSweepSpeed": 0.000000, "m_flSweepZScale": 0.000000, "m_flSweepMaxAngle": 0.000000, "m_flSweepMaxRange": 0.000000, "m_flSweepAdjustSpeed": 0.000000, "m_StompAnnounceSound": "", "m_StompParriedSound": "", "m_StompImpactSound": "", "m_flBurstDuration": 0.000000, "m_flBurstCooldown": 0.000000, "m_flMeleeDuration": 0.000000, "m_flMeleeHitTime": 0.000000, "m_flMeleeAttackRadius": 0.000000, "m_flMeleeDamage": 0.000000, "m_flMeleeDamageHealthPct": 0.000000, "m_flMeleeTrooperStunTime": 3.000000, "m_BackdoorProtectionModifier": { }, "m_flBackDoorProtectionRange": 2750.000000, "m_InvulModifier": { }, "m_flInvulModifierRange": 1200.000000, "m_RangedArmorModifier": { }, "m_FriendlyAuraModifier": { }, "m_NearbyEnemyResist": { }, "m_StatTrackerAuraModifier": { }, "m_EmpoweredModifierLevel1": { }, "m_EmpoweredModifierLevel2": { }, "m_StaggerWatcherModifier": { }, "m_flMaxStaggerBuildup": 5.000000, "m_flStaggerDuration": 6.000000, "m_flStaggerMeleeMult": 2.000000, "m_flStaggerDamageMult": 1.300000, "m_flAoeWaveHealthThreshold": 0.350000 }
Copy as
CNPC_Boss_Tier2VData · 56 fields
0x1348m_flSightRangefloat32 = 1377
0x134Cm_flPlayerInitialSightRangefloat32 = 1000
0x1350m_strWIPModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x1430m_BeamHitSoundCSoundEventName = ""
0x1440m_BeamAnnounceSoundCSoundEventName = ""
0x1450m_BarrageAnnounceSoundCSoundEventName = ""
0x1460m_MeleeAnnounceSoundCSoundEventName = ""
0x1470m_bBeamTurnToFirebool = true
0x1478m_StompImpactEffectCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1558m_StompWarningEffectCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1638m_flTossSpeedfloat32 = 0
0x163Cm_flStompDamagefloat32 = 0
0x1640m_flStompDamageMaxHealthPercentfloat32 = 10
0x1644m_flStompDamageTrooperRatefloat32 = 0.3
0x1648m_flStompTossUpMagnitudefloat32 = 0
0x164Cm_flStunDurationfloat32 = 0
0x1650m_flStompAttemptRadiusfloat32 = 0
0x1654m_flStompImpactRadiusfloat32 = 0
0x1658m_flStompImpactHeightfloat32 = 0
0x165Cm_flStompParryRadiusfloat32 = 0
0x1660m_flStompParryImpulsefloat32 = 0
0x1664m_flStompParryImpulseInAirfloat32 = 0
0x1668m_flStompParryDamageMultfloat32 = 1
0x166Cm_flSweepRadiusfloat32 = 0
0x1670m_flSweepSpeedfloat32 = 0
0x1674m_flSweepZScalefloat32 = 0
0x1678m_flSweepMaxAnglefloat32 = 0
0x167Cm_flSweepMaxRangefloat32 = 0
0x1680m_flSweepAdjustSpeedfloat32 = 0
0x1688m_StompAnnounceSoundCSoundEventName = ""
0x1698m_StompParriedSoundCSoundEventName = ""
0x16A8m_StompImpactSoundCSoundEventName = ""
0x16B8m_flBurstDurationfloat32 = 0
0x16BCm_flBurstCooldownfloat32 = 0
0x16C0m_flMeleeDurationfloat32 = 0
0x16C4m_flMeleeHitTimefloat32 = 0
0x16C8m_flMeleeAttackRadiusfloat32 = 0
0x16CCm_flMeleeDamagefloat32 = 0
0x16D0m_flMeleeDamageHealthPctfloat32 = 0
0x16D4m_flMeleeTrooperStunTimefloat32 = 3
0x16D8m_BackdoorProtectionModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x16E8m_flBackDoorProtectionRangefloat32 = 2750
0x16F0m_InvulModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x1700m_flInvulModifierRangefloat32 = 1200
0x1708m_RangedArmorModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x1718m_FriendlyAuraModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x1728m_NearbyEnemyResistCEmbeddedSubclass< CCitadelModifier > = {…}
0x1738m_StatTrackerAuraModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x1748m_EmpoweredModifierLevel1CEmbeddedSubclass< CCitadelModifier > = {…}
0x1758m_EmpoweredModifierLevel2CEmbeddedSubclass< CCitadelModifier > = {…}
0x1768m_StaggerWatcherModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x1778m_flMaxStaggerBuildupfloat32 = 5
0x177Cm_flStaggerDurationfloat32 = 6
0x1780m_flStaggerMeleeMultfloat32 = 2
0x1784m_flStaggerDamageMultfloat32 = 1.3
0x1788m_flAoeWaveHealthThresholdfloat32 = 0.35
from CAI_CitadelNPCVData · 59 fields
0x330m_mapBoundAbilitiesCUtlOrderedMap< EAbilitySlots_t, CSubclassName > = {…}
0x358m_flSightRangePlayersfloat32 = 0
0x35Cm_flSightRangeNPCsfloat32 = 0
0x360m_MeleeAnimNameCGlobalSymbol = ""
0x368m_flMeleeAttemptRangefloat32 = 80
0x36Cm_flMeleeHitRangefloat32 = 80
0x370m_MeleeAttackPointsCUtlVector< float32 > = []
0x388m_flMaxHealthBarDrawDistancefloat32 = 0
0x38Cm_flWalkSpeedfloat32 = 300
0x390m_flRunSpeedfloat32 = 300
0x394m_flTurnRatefloat32 = 180
0x398m_flAccelerationfloat32 = 200
0x39Cm_flStepHeightfloat32 = 36
0x3A0m_flJumpAnticipationTimefloat32 = 0.6
0x3A8m_BeamStartSoundCSoundEventName = ""
0x3B8m_BeamStopSoundCSoundEventName = ""
0x3C8m_BeamPointStartLoopSoundCSoundEventName = ""
0x3D8m_BeamPointEndLoopSoundCSoundEventName = ""
0x3E8m_BeamPointClosestLoopSoundCSoundEventName = ""
0x3F8m_strAmbientLoopSoundCSoundEventName = ""
0x408m_DeathSoundCSoundEventName = ""
0x418m_strLastHitSoundCSoundEventName = ""
0x428m_bPlayLastHitSoundbool = true
0x42Cm_flLastHitSoundWindowTimefloat32 = 1
0x430m_MeleeHitSoundCSoundEventName = ""
0x440m_MeleeHitPlayerSoundCSoundEventName = ""
0x450m_sAmberModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x530m_sSapphireModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x610m_sDefaultMaterialGroupNameCModelMaterialGroupName = ""
0x618m_sEnemyMaterialGroupNameCModelMaterialGroupName = ""
0x620m_sTeam1MaterialGroupNameCModelMaterialGroupName = ""
0x628m_sTeam2MaterialGroupNameCModelMaterialGroupName = ""
0x630m_MeleeSwingParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x710m_MeleeActivateParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x7F0m_flModelScalefloat32 = 1
0x7F8m_DeathParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x8D8m_JumpParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x9B8m_flOutlineRangefloat32 = 2000
0x9BCm_flOutlineWidthfloat32 = 4
0x9C0m_bOutlineThroughWallsbool = false
0x9C1m_bOutlineWhenVisiblebool = false
0x9C2m_bSuppressOtherOutlinesWhenVisiblebool = false
0x9C8m_HealthBarParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xAA8m_sHealthBarAttachmentCUtlString = ""
0xAB0m_HealthBarColorFriendColor = [4 items]
0xAB4m_HealthBarColorEnemyColor = [4 items]
0xAB8m_HealthBarColorTeam1Color = [4 items]
0xABCm_HealthBarColorTeam2Color = [4 items]
0xAC0m_HealthBarColorTeamNeutralColor = [4 items]
0xAC4m_flMeleeTargetRadiusfloat32 = 0
0xAC8m_flHealthBarOffsetfloat32 = 0
0xACCm_bSpawnBreakablesOnDeathbool = false
0xAD0m_flBreakableForceScalefloat32 = 1
0xAD4m_flPhysicsImpulseMultiplierfloat32 = 1
0xAD8m_flBeamWeaponWidthfloat32 = 1
0xADCm_flBeamTurnRatefloat32 = 90
0xAE0m_BeamWeaponParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xBC0m_strCustomUnitIconCPanoramaImageName = ""
0xBD0m_WeaponInfoCCitadelWeaponInfo = {…}
from CAI_BaseNPCVData · 34 fields
0x28m_sModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x108m_hFootstepSoundsCFootstepTableHandle = ""
0x110m_vecNavLinkMovementNamesCUtlVector< CGlobalSymbol > = []
0x128m_flAimConeAnglefloat32 = 6
0x130m_nMaxHealthint32 = 100
0x138m_vecIntrinsicModifiersCUtlVector< CEmbeddedSubclass< CCitadelModifier > > = []
0x150m_statusEffectMapNPCStatusEffectMap_t = {…}
0x158m_vecAttachmentsCUtlVector< NPCAttachmentDesc_t > = []
0x170m_flHeadDamageMultiplierCSkillFloat = 1.5
0x180m_flChestDamageMultiplierCSkillFloat = 1
0x190m_flStomachDamageMultiplierCSkillFloat = 1
0x1A0m_flArmDamageMultiplierCSkillFloat = 1
0x1B0m_flLegDamageMultiplierCSkillFloat = 1
0x1C0m_nMaxAdditionalAmmoBalancingShotsCSkillInt = 0
0x1D0m_bTakesDamagebool = true
0x1D8m_strDamagedEffectCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x2B8m_bLightsFiresWhenDamagedbool = false
0x2BCm_nRagdollHealthint32 = 0
0x2C0m_flImpactEnergyScalefloat32 = 1
0x2C4m_bAllowNonZUpMovementbool = false
0x2C5m_bUseDynamicCollisionHullbool = false
0x2C6m_bRequestCapsuleCollisionbool = false
0x2C8m_flCapsuleRadiusOverridefloat32 = 0
0x2CCm_flCapsuleHeightOverridefloat32 = 0
0x2D0m_vecActionDesiredSharedCUtlVector< CGlobalSymbol > = []
0x2E8m_sPlayerKilledNpcSoundCSoundEventName = ""
0x2F8m_sCustomDeathHandshakeCGlobalSymbol = ""
0x300m_sDefaultMovementSettingsCUtlString = ""
0x308m_mappedMovementSettingsCUtlVector< AI_MappedMovementSettingsItem_t > = []
0x320m_bEnableCodeDrivenAnimgraphMovementbool = false
0x321m_bEnableAnimgraphTagDrivenStrafingbool = true
0x324m_flMassOverridefloat32 = -1
0x328m_flThreatTemperaturefloat32 = 20
0x32Cm_flFlashpointfloat32 = -1

History

  1. 6722–6745changed
    • size 0x1790 → 0x1150
    • m_flPlayerInitialSightRange offset 0x134C → 0xC30
    • m_strWIPModelName offset 0x1350 → 0xC38
    • m_BeamHitSound offset 0x1430 → 0xD18
    • m_BeamAnnounceSound offset 0x1440 → 0xD28
    • m_BarrageAnnounceSound offset 0x1450 → 0xD38
    • m_MeleeAnnounceSound offset 0x1460 → 0xD48
    • m_bBeamTurnToFire offset 0x1470 → 0xD58
    • m_StompImpactEffect offset 0x1478 → 0xD60
    • m_StompWarningEffect offset 0x1558 → 0xE40
    • m_flTossSpeed offset 0x1638 → 0xF20
    • m_flStompDamage offset 0x163C → 0xF24
    • m_flStompDamageMaxHealthPercent offset 0x1640 → 0xF28
    • m_flStompDamageTrooperRate offset 0x1644 → 0xF2C
    • m_flStompTossUpMagnitude offset 0x1648 → 0xF30
    • m_flStunDuration offset 0x164C → 0xF34
    • m_flStompAttemptRadius offset 0x1650 → 0xF38
    • m_flStompImpactRadius offset 0x1654 → 0xF3C
    • m_flStompImpactHeight offset 0x1658 → 0xF40
    • m_flStompParryRadius offset 0x165C → 0xF44
    • m_flStompParryImpulse offset 0x1660 → 0xF48
    • m_flStompParryImpulseInAir offset 0x1664 → 0xF4C
    • m_flStompParryDamageMult offset 0x1668 → 0xF50
    • m_StompAnnounceSound offset 0x1688 → 0xF58
    • m_StompParriedSound offset 0x1698 → 0xF68
    • m_StompImpactSound offset 0x16A8 → 0xF78
    • m_flBurstDuration offset 0x16B8 → 0x1074
    • m_flBurstCooldown offset 0x16BC → 0x1078
    • m_flMeleeDuration offset 0x16C0 → 0x107C
    • m_flMeleeHitTime offset 0x16C4 → 0x1080
    • m_flMeleeAttackRadius offset 0x16C8 → 0x1084
    • m_flMeleeDamage offset 0x16CC → 0x1088
    • m_flMeleeDamageHealthPct offset 0x16D0 → 0x108C
    • m_flMeleeTrooperStunTime offset 0x16D4 → 0x1090
    • m_BackdoorProtectionModifier offset 0x16D8 → 0x1098
    • m_flBackDoorProtectionRange offset 0x16E8 → 0x10A8
    • m_InvulModifier offset 0x16F0 → 0x10B0
    • m_flInvulModifierRange offset 0x1700 → 0x10C0
    • m_RangedArmorModifier offset 0x1708 → 0x10C8
    • m_FriendlyAuraModifier offset 0x1718 → 0x10D8
    • m_NearbyEnemyResist offset 0x1728 → 0x10E8
    • m_StatTrackerAuraModifier offset 0x1738 → 0x10F8
    • m_EmpoweredModifierLevel1 offset 0x1748 → 0x1108
    • m_EmpoweredModifierLevel2 offset 0x1758 → 0x1118
    • m_StaggerWatcherModifier offset 0x1768 → 0x1128
    • m_flMaxStaggerBuildup offset 0x1778 → 0x1138
    • m_flStaggerDuration offset 0x177C → 0x113C
    • m_flStaggerMeleeMult offset 0x1780 → 0x1140
    • m_flStaggerDamageMult offset 0x1784 → 0x1144
    • m_flAoeWaveHealthThreshold offset 0x1788 → 0x1148
    • + m_RangeRingParticle CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > at 0xF88
    • + m_flRangeRingShowDistance float32 at 0x1068
    • + m_flRangeRingFadeDistance float32 at 0x106C
    • + m_flRangeRingAlpha float32 at 0x1070
    • − m_flSightRange
    • − m_flSweepRadius
    • − m_flSweepSpeed
    • − m_flSweepZScale
    • − m_flSweepMaxAngle
    • − m_flSweepMaxRange
    • − m_flSweepAdjustSpeed
  2. 6696–6701first dumped